Shag
Explorer
Hello old friends!
I'm back after a 5 year absence. I left to play 40k and have returned with less money and a lot of models to store.
But now I'm back with 5th edition D&D.
I'm half-way through the Dungeon of the Mad Mage with an evil super sneaky party that has been loads of fun. A lot of the enemies we were supposed to fight, we allied with. (mostly the Drow of house Auvryndar)
Anyway the Drow Necromancer in the party is starting to get higher level spells and as a good necromancer, he wants as many undead servants as possible.
He has noted how Conjure Elemental and Create Dead seem very balanced vs each other BUT for some reason Create Dead is 6th level.
Conjured Elementals last up to an hour and are CR 5, the Ghouls created by Create Undead are CR 1(x3) but are permanent but you do have to keep them under control with a recast. Really the permanence of the undead can be just as much of a draw-back as a benefit.
I'm just about to house-rule Create Undead as a 5th level spell and modify the higher level benefits accordingly.
Any thoughts on that? Am I missing something here?
Like I said here is a new spell for review for my thirsty Necromancer.
Animate Giant Dead
5th-level necromancy
Casting Time: 1 minute
Range: 10 feet
Components: V, S, M (a drop of giant blood, a piece of giant flesh, and a pinch of giant bone dust)
Duration: Instantaneous
This spell creates a giant undead servant. Choose either the bones or corpse of a giant-type creature. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target creature remains gain the skeleton template if you chose bones or the zombie template if you chose a corpse.
The target remains must be of a giant-type creature of CR 2 or less (Ogre)
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 100 feet of you as Animate Dead.
The creature is under your control for 24 hours, after which its stops obeying your commands. Recasting this spell on the creature reasserts your control for 24 more hours.
At Higher levels. If you cast this spell using a spell slot of 6th level you may target a giant-type creature of CR 5 (Hill Giant, Ettin, Troll). Using a 7th level spell slot you may target a giant-type creature of CR 7 (Oni, Stone Giant, Cyclops). Using an 8th level spell slot you may target a giant-type creature of CR 8 (Fomorian, Frost Giant). Using an 9th level spell slot you may target a giant-type creature of CR 9 (Cloud Giant, Fire Giant)
Remember to take into consideration that you first have to find (and probably slay) a giant to get their remains. That's quite the demanding material component.
What do you y'all think and it's good to be back!
I'm back after a 5 year absence. I left to play 40k and have returned with less money and a lot of models to store.
But now I'm back with 5th edition D&D.
I'm half-way through the Dungeon of the Mad Mage with an evil super sneaky party that has been loads of fun. A lot of the enemies we were supposed to fight, we allied with. (mostly the Drow of house Auvryndar)
Anyway the Drow Necromancer in the party is starting to get higher level spells and as a good necromancer, he wants as many undead servants as possible.
He has noted how Conjure Elemental and Create Dead seem very balanced vs each other BUT for some reason Create Dead is 6th level.
Conjured Elementals last up to an hour and are CR 5, the Ghouls created by Create Undead are CR 1(x3) but are permanent but you do have to keep them under control with a recast. Really the permanence of the undead can be just as much of a draw-back as a benefit.
I'm just about to house-rule Create Undead as a 5th level spell and modify the higher level benefits accordingly.
Any thoughts on that? Am I missing something here?
Like I said here is a new spell for review for my thirsty Necromancer.
Animate Giant Dead
5th-level necromancy
Casting Time: 1 minute
Range: 10 feet
Components: V, S, M (a drop of giant blood, a piece of giant flesh, and a pinch of giant bone dust)
Duration: Instantaneous
This spell creates a giant undead servant. Choose either the bones or corpse of a giant-type creature. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target creature remains gain the skeleton template if you chose bones or the zombie template if you chose a corpse.
The target remains must be of a giant-type creature of CR 2 or less (Ogre)
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 100 feet of you as Animate Dead.
The creature is under your control for 24 hours, after which its stops obeying your commands. Recasting this spell on the creature reasserts your control for 24 more hours.
At Higher levels. If you cast this spell using a spell slot of 6th level you may target a giant-type creature of CR 5 (Hill Giant, Ettin, Troll). Using a 7th level spell slot you may target a giant-type creature of CR 7 (Oni, Stone Giant, Cyclops). Using an 8th level spell slot you may target a giant-type creature of CR 8 (Fomorian, Frost Giant). Using an 9th level spell slot you may target a giant-type creature of CR 9 (Cloud Giant, Fire Giant)
Remember to take into consideration that you first have to find (and probably slay) a giant to get their remains. That's quite the demanding material component.
What do you y'all think and it's good to be back!