PF2 and the adventure day

generic

On that metempsychosis tweak
I do believe that PF2 will have all the rules available for free, as with PF1. Still OGL.

I don't know if large, dense books will be a major selling point on the market as such.

Ouch, the OGL license is going to seriously depress sales.

OGL was paraded about as some "great and generous grant from WotC", but it's really another M:TG patenting the concept of the Trading Card Game. The only way other companies can avoid the OGL is by using other systems, like d%, d12, d10, 2d20, and d6.
 

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Parmandur

Book-Friend
Ouch, the OGL license is going to seriously depress sales.

OGL was paraded about as some "great and generous grant from WotC", but it's really another M:TG patenting the concept of the Trading Card Game. The only way other companies can avoid the OGL is by using other systems, like d%, d12, d10, 2d20, and d6.

Still, OGL is the foundation of Paizo as a company: their support for open gaming is admirable.
 

generic

On that metempsychosis tweak
Still, OGL is the foundation of Paizo as a company: their support for open gaming is admirable.

I agree in principle, but the ECON-101-W40 me disagrees on principle. It is admirable that they support open gaming for all (where would I be, as a Pathfiner fan, if they didn't), but it isn't wise in terms of business.

But, sometimes, it's important to put business aside. In order to support Paizo, I will buy the books I can afford, because I support their ideas and work.
 

CapnZapp

Legend
The whole point of 5e is to be so innocuous as to invite no big complaints!
I can see why someone might draw that conclusion after a cursory look.

I can emphatically tell you looks are deceiving. 5E has pulled off a very impressive feat: its magic system looks and feels much like 3E/PF, yet is comprehensively different under the hood.

The combined effect of Concentration, the way buffing is comprehensively changed, bonus stacking, the number of spell slots, and last but not least: how many many spells have tweaked parameters... It all adds up to a real sea-change. It really does fix 3E, and specifically the area where casters run circles around martials! And all without losing the soul of the game.

At first I was impressed. Then I started to caution y'all that this revelation might have gone past Paizo completely.

At this time I started arguing they're headed for disaster, since I suspect 5E gamers have zero appetite for the things we took for granted back in 3E.

And, yes, that includes loads of 5E gamers that haven't even considered the issue; people that think they aren't affected by any of the problems. (And as long as they stick with 5E, that's entirely correct)
 

Aldarc

Legend
The intent of DMsGuild was to provide a slush pile of unsolicited crunch (among other things) for 5e.
But it doesn't satisfy: it's unofficial, inconsistent, and less professional. You have to sift through it.
But WotC gets 50% of everything sold there regardless of whether it is :):):):) or not. Pretty sweet deal from their end.

Furthermore, on the point of PF1 players, many of us are used to the PFORD (Pathfinder open-reference document), which (as far as I can tell) won't be available for PF2.
The PF2 rules will launch on the Nethys Archive on August 1.
 


Ancalagon

Dusty Dragon
What is a GLOG?

The GLOG is an OSR-adjacent simple, low powered D&D system that is highly hackable. The two main editions are to be found on these blogs: http://goblinpunch.blogspot.com/ and https://coinsandscrolls.blogspot.com/ .

One of the key characteristic - the one that may interest you - is how magic works on a basic level. It is so simple I can explain in a few lines.

A level 1 mage gets one magic dice (MD). A level 2 mage gets 2, etc, up to four MD at level 4. They refresh 1/day (ie after a night of sleep you get all of them back, up to your maximum).

When you cast a spell, you decide how many MD you are going to put in it. A simple attack spell may do the sum of the MD put into it, rolled as damage (low HP game). So a 3 MD fireball does 3d6 of damage. Every dice that rolls 1,2 or 3 you keep. Any dice that rolls 4-6 you lose. So each MD will be used, on average 1-2 per day, but more if you are lucky.

I hope this makes sense :)
 
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Ancalagon

Dusty Dragon
I can see why someone might draw that conclusion after a cursory look.

I can emphatically tell you looks are deceiving. 5E has pulled off a very impressive feat: its magic system looks and feels much like 3E/PF, yet is comprehensively different under the hood.

The combined effect of Concentration, the way buffing is comprehensively changed, bonus stacking, the number of spell slots, and last but not least: how many many spells have tweaked parameters... It all adds up to a real sea-change. It really does fix 3E, and specifically the area where casters run circles around martials! And all without losing the soul of the game.

At first I was impressed. Then I started to caution y'all that this revelation might have gone past Paizo completely.

At this time I started arguing they're headed for disaster, since I suspect 5E gamers have zero appetite for the things we took for granted back in 3E.

And, yes, that includes loads of 5E gamers that haven't even considered the issue; people that think they aren't affected by any of the problems. (And as long as they stick with 5E, that's entirely correct)

I think that if 5e has four legacies, they will be:
- the advantage/disadvantage system
- bounded accuracy
- backgrounds ( esp providing half your skills and giving you a soft-multi-class possibility)
- And, as you say, the *grand spell correction*. It's *fundamental*

... things the GLOG did, sort of..... how interesting...
 

Ancalagon

Dusty Dragon
It's weird. So there are these "powers" that players can choose to take based on their class, right? And these "powers" use a point resource that you can regain by doing a class-specific fluff activity for 10 minutes. Sounds like a short rest/encounter power equivalent to help non-spellcasters get some burst ability like in 5e, right? But it isn't so.

Those "powers" are called Focus Spells, and they're restricted to spellcasting classes plus monks and paladins. They're magic! I didn't expect that. I guess that while similar to short rest resources, their purpose is different than how they're used in other systems. I think that since spell lists are mostly homogenized, Paizo is using focus spells mostly to differentiate spellcasters' portfolios and give them more longevity, plus give pseudo-magic classes magic abilities.

Friggin weird.

I am alarmed that I cannot tell if this post is in earnest or in jest.
 


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