robus
Lowcountry Low Roller
I have this idea for a campaign that's a mash up of Ready Player One and Tales of the Yawning Portal. Basically the idea is that the players are a team competing in a virtual reality tournament celebrating 100 years of D&D by playing through classic adventures from the past (ending with the Tomb of Horrors of course).
My idea is that the players would have 3 "characters": human (for dealing with the future real world), VR avatar (in the RP1 space) and D&D character (for competing in the tournament.)
My new, utterly mad, idea is to use different RPG systems for the 3 modes, to provide a neat context switch between environments. The D&D world would, of course, use 5e rules and characters, but thinking about the RP1 VR environment made me think that something like Genesys would work better for a more general "lived in" world where you trade in XP to get cool accessories for your Avatar and skills to execute. They could design an avatar to be any kind of cool character from pop culture. And for the human world (which may or may not come into play) something like the Tales from the Loop system. I would propose that the players create human characters that are mid-teenagers to make it fit that kind of system.
I quite like how having three distinct systems would keep the worlds neatly separated, but it could also be quite crazy. I envisage that 90% of the game would be in the D&D world with some in between roleplay in the VR world, but knowing players there's a reasonable chance that things in the real world could become a factor, so having a system for that would be awesome.
So... utterly mad, or entirely brilliant?
And are there other systems that might work better for interacting with the human and RP1 VR worlds?
My idea is that the players would have 3 "characters": human (for dealing with the future real world), VR avatar (in the RP1 space) and D&D character (for competing in the tournament.)
My new, utterly mad, idea is to use different RPG systems for the 3 modes, to provide a neat context switch between environments. The D&D world would, of course, use 5e rules and characters, but thinking about the RP1 VR environment made me think that something like Genesys would work better for a more general "lived in" world where you trade in XP to get cool accessories for your Avatar and skills to execute. They could design an avatar to be any kind of cool character from pop culture. And for the human world (which may or may not come into play) something like the Tales from the Loop system. I would propose that the players create human characters that are mid-teenagers to make it fit that kind of system.
I quite like how having three distinct systems would keep the worlds neatly separated, but it could also be quite crazy. I envisage that 90% of the game would be in the D&D world with some in between roleplay in the VR world, but knowing players there's a reasonable chance that things in the real world could become a factor, so having a system for that would be awesome.
So... utterly mad, or entirely brilliant?
