D&D General Biggest DM regret

Aldarc

Legend
I had actually forgotten the incident until a new player joined my table recently. She's an adult, but has expressed in no uncertain terms she's not cool with her PC dying. She doesn't care whether the other PCs have plot armor, but she doesn't want to invest time and energy into a thing just to have it vanish. Point of relevance, there's no rez magic in my homebrew setting. I'm cool with it, my resident grognard was a little grumbly, but that's what grognards do.
Sometimes there are fates worse than death for a character to experience. :devil:
 

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jasper

Rotten DM
...

With respect to the OP situation: it is legal in AL to use average damage for monsters? (I don't know much about AL.) The MM says it is an option, but the PH doesn't mention it. Anyway, doing that at least at 1st level would greatly reduce the chances of instadeath due to a crit.
Yes Average damage is allowed. On a Crit I do average damage, then roll the extra damage. This can be a bit swingy. 7(2d6) could be 9 to 19 of damage. Recently to speed game play I started doing on outgoing spells average damage, and on a crit doubling the avg. (7 becomes 14). I only had one person complain about doubling of the avg because it wasn't fair. But me and him don't agree on some off topic stuff and he the type to push the dm due to personality conflicts. The next week in the facebook announcement I mentioned how I was doing damage to the pcs. He kept quiet about it.
 

Mycroft

Banned
Banned
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I'm just not in the mood to buy in the Americas, though stomping through my old LA and Maui stomping grounds sounds nice.
 

Nebulous

Legend
I guess I'm lucky, no GMing regrets in the past 6-7 years (7 years ago I supplied a 4e pregen warlord PC with a bikiniplate pic - that caused me some grief!). When I killed a 1st level Druid in the first round of a stirge ambush running Princes of the Apocalypse, it felt sufficiently unfair that I allowed an emergency blood transfusion to bring her back - no regrets although that kind of thing is rare for me. I dealt with the level 1 insta-kill issue in my Primeval Thule game by giving everyone their full CON score + maxed hit die in hp at 1st, that worked really well.

Lol emergency blood transfusion? They were really desperate not to die huh? To be fair though, stirges are stupid dangerous, I killed a 2nd level PC at Firefinger, and it would have been a TPK from the stirges if the weretiger NPC hadn't gone all kitty crazy on them.
 

Maybe I'm remembering this wrong, but isn't there some kind of mercy rule in AL, where you get auto-ressed at the end of the game?

My biggest DM regret... well, since the year 2004 I keep a journal of all my games (both as a DM and as a player) online. But I've been playing since 1990, and I played so many games I've literally forgotten about them. I would really love to have kept journals of those games... ç_ç
 

jasper

Rotten DM
Maybe I'm remembering this wrong, but isn't there some kind of mercy rule in AL, where you get auto-ressed at the end of the game?

...... ç_ç
Yes Preseason 8 your pc paid 1,000 gp to get a raise dead. Even if your body was left in the stomach of a black dragon. The AL body rescue team always brought your body back.
Season 8 they change to Advancement points (think xp but only about 4 xp to level) equal to TP (treasure points). With Treasure points you can spend them to buy a scroll of raise dead. Some one did the math and the change the rule. A True resurrection scroll could be bought for 16 tp (16 hours of play basically) even when you normally could not buy that high of a magic item to level 11.
 

Nevvur

Explorer
Maybe I'm remembering this wrong, but isn't there some kind of mercy rule in AL, where you get auto-ressed at the end of the game?

My biggest DM regret... well, since the year 2004 I keep a journal of all my games (both as a DM and as a player) online. But I've been playing since 1990, and I played so many games I've literally forgotten about them. I would really love to have kept journals of those games... ç_ç

Pretty much. This was back in Season 1. Free, unlimited raise dead til level 5, but you weren't eligible for any XP or loot during that adventure if you died and accept it. If you died and had enough gold to pay for Raise Dead, you could keep the XP and loot, with the group able to pitch into the cost. Not sure how they handle it now.

It's another little facet of the story I'd let slip from memory. Reflecting on it now, my 'biggest regret' feels that much smaller. PC death in AL at that level is a speed bump, shouldn't have been a game breaker.
 


Stormonu

Legend
My biggest regret was back in 1E/2E. We had a new player (from another game) visit and I had spent some time pre-game helping him make the character (A fighter 6/wizard 6/Rogue 6). I was looking for a good and feasible point to drop him into the groups lap, but before I knew it, the entire game session had passed and I hadn’t brought in his character. I apologized profusely and the player claimed they still had a good time listening to our session (and gave some insightful suggestions how to drop him in next game), but I’ve ever after made an effort to drop a new player in at the start of the session, no matter how strange the appearance might be.
 

innerdude

Legend
Getting insta-killed by an ancient red dragon is one thing, getting insta-killed by an orc just seems wrong.

Only if you buy in to the proposition that PCs should always have some level of plot protection at all times. One of the things I love about Savage Worlds is that it very, very quickly disabuses players of this notion. In most cases the players do have several layers of both in-game and metagame control over how hurt their character gets, but if their character dies in combat, there's never any sense of "That should NOT have happened!" because they know that it only takes one good damage roll that "explodes" to take them out.

Players quickly develop a greater sense of ownership over what they do in-game.
 

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