But the 20th fighter attack four time.
Yes, I am just referring to accuracy (there could be grades of proficiency). Also, the fighter should get the 4th attack at level 17, to bring it in line with cantrip scaling.
But the 20th fighter attack four time.
I think Fighters should get some better saving throw action, like they had in AD&D; maybe at 5th level (as they get nothing compared to the other extra attack classes at that level) they can add 1/2 their proficiency bonus to any save that doesn't already use their proficiency bonus, or something.
The third attack involves rolling a die; Reliable Talent often obviates rolling that die. Not really a fair comparison IMO.
You mean like Indomitable?
but the point is, these abilities have a clear change in tier feel.
Yes, you're right in that regard; I just happen to differ in regard to the impact.
Ok.
you're saying Reliable talent has a bigger impact than a 3rd extra attack or 6th level spells?
Obviously it depends upon the game - I tend to like skill rolls. But let me ask you this: would you be happy with - instead of the third attack - fighters having Reliable Talent for their combat rolls? That is, they could not roll lower than 10?
Frankly, that might go a long way to fixing the champion fighter. I'm curious to see the math.
One thing I may do with reliable talent...
Frankly, that might go a long way to fixing the champion fighter. I'm curious to see the math.
But the situation isn't really the same - miss an attack, try again. Miss a skill roll? That's often it (I like a missed skill roll as progress with a setback, but not many DMs I've played with do that).
Rogues need an ability with serious oomph to not get sidelined by magic, especially at 11+ (something that was a real problem IMO in 3.5), nerfing reliable talent robs them of that.
One thing I may do with reliable talent (when it becomes an issue, my current regular group is only at 5th): Give the rogue a choice when he rolls - either take the standard benefit OR get advantage (advantage assists with high DCs reliable talent doesn't), maybe even throw in a 3rd option of +5 to the roll (though that risks choice overload).
Is there any ability of the rogue people don't want to nerf?