FrogReaver
The most respectful and polite poster ever
My biggest concern is that only at level enemies are going to be fun to fight against.
Let me elaborate. A +4 bonus to AC nearly halves the damage you take. A +4 bonus to attack nearly doubles the damage you deal. 4 more levels linearly increases hp as well. There's also the issue of the potential for more damage per from magical weapons.
In short, your power increases by a factor of somewhere between times 4 and times 10 every 4 levels. Likewise that means someone 4 levels lower than you is only about 25% to 10% of your power.
If monsters follow this same pattern based on their level and I believe that they will based on my preliminary browsing of monsters, then it's going to be nearly impossible to fight enemies very far outside your level range.
This also could greatly affect sandbox play...
Will enemies even 4 levels higher than you be fun to fight? Will you miss to often? Will the crit to often? Thoughts?
Let me elaborate. A +4 bonus to AC nearly halves the damage you take. A +4 bonus to attack nearly doubles the damage you deal. 4 more levels linearly increases hp as well. There's also the issue of the potential for more damage per from magical weapons.
In short, your power increases by a factor of somewhere between times 4 and times 10 every 4 levels. Likewise that means someone 4 levels lower than you is only about 25% to 10% of your power.
If monsters follow this same pattern based on their level and I believe that they will based on my preliminary browsing of monsters, then it's going to be nearly impossible to fight enemies very far outside your level range.
This also could greatly affect sandbox play...
Will enemies even 4 levels higher than you be fun to fight? Will you miss to often? Will the crit to often? Thoughts?