Just a notion I've been kicking around since I watched "Daredevil" on Netflix:
1. Blinded = disadvantage on attacks, and people have advantage on attacks against the PC. Tough stuff.
2. No official Blind Fighting feat for 5e, but Alert (as clarified in Sage Advice) at least means attackers don't have advantage by virtue of the PC's blindness.
3. Play a buff-oriented cleric with Alert, and you can start every fight with Sanctuary, and then remain reasonably attack-proof thereafter.
4. Play an arcane caster with a familiar, and you can use an action to see through the familiar's senses. Doesn't help that much in a fight, but it's a cool gimmick. Might be worth picking up Magic Initiate if you're a non-caster, just to pull this off.
5. Seems like Blindfighting as a combat style (for fighters and such) would open up some possibilities.
6. Blind Master as a monk path would be cool, but those first few levels (absent some sort of compensating feat) would be damn near non-viable.
7. Boy, you don't realize until you start running down the spell lists how many spells limit you to targets you can see. Seems to me that some clever mage would come up with a couple of good utility cantrips (one allowing Blindsight, one allowing you to read written language) and a couple of good combat cantrips that can be used against unseen opponents (without just blindly blasting friend and foe alike).
8. Seems like a good fit for a bard (your Celtic blind harper archetype) or for a divine soul sorcerer (where you can cherrypick the sorcerer and cleric spells that work best). A warlock who relies heavily on a seeing-eye familiar might also be viable.
1. Blinded = disadvantage on attacks, and people have advantage on attacks against the PC. Tough stuff.
2. No official Blind Fighting feat for 5e, but Alert (as clarified in Sage Advice) at least means attackers don't have advantage by virtue of the PC's blindness.
3. Play a buff-oriented cleric with Alert, and you can start every fight with Sanctuary, and then remain reasonably attack-proof thereafter.
4. Play an arcane caster with a familiar, and you can use an action to see through the familiar's senses. Doesn't help that much in a fight, but it's a cool gimmick. Might be worth picking up Magic Initiate if you're a non-caster, just to pull this off.
5. Seems like Blindfighting as a combat style (for fighters and such) would open up some possibilities.
6. Blind Master as a monk path would be cool, but those first few levels (absent some sort of compensating feat) would be damn near non-viable.
7. Boy, you don't realize until you start running down the spell lists how many spells limit you to targets you can see. Seems to me that some clever mage would come up with a couple of good utility cantrips (one allowing Blindsight, one allowing you to read written language) and a couple of good combat cantrips that can be used against unseen opponents (without just blindly blasting friend and foe alike).
8. Seems like a good fit for a bard (your Celtic blind harper archetype) or for a divine soul sorcerer (where you can cherrypick the sorcerer and cleric spells that work best). A warlock who relies heavily on a seeing-eye familiar might also be viable.