D&D 5E Saltmarsh: Tell Me About the Vehicle Rules

Celebrim

Legend
I looked at the UA ship rules from a while back. Are the ones in GoS essentially the same?

What I've seen in of the 5e ship rules is that they are heavily inspired by the 1e Pathfinder rules.

I'm not happy with the 1e Pathfinder rules.

Although I should say, I've read about 10,000 pages on the history of the Great Age of Sail, with a particular eye toward implementing realism in an RPG. So my standards of what a sailing simulation should handle are probably a lot pickier than your average player/GM.
 

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robus

Lowcountry Low Roller
Supporter
Although I should say, I've read about 10,000 pages on the history of the Great Age of Sail, with a particular eye toward implementing realism in an RPG. So my standards of what a sailing simulation should handle are probably a lot pickier than your average player/GM.

Yeah, we need an emulator, not a full simulator :)
 

The "Of Ships and Sea" UA is pretty close to the actual rules, but Ghosts of Saltmarsh has extra details for things like ship upgrades and hazards.
 

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