Sapphicseer
Villager
References events in Book 2 and the start of book 3
As stated in the title, my players recently stole the Wand Smuggler's money, using an elaborate plan and some spells to convince everyone that the 160,000gp (10,000 gold pieces, and 150,000gp in Danoran Paper bills) Nilasa's friends were preparing to use to buy that shipment of wands were actually counterfeit, turning in counterfeit replicas to the RHC and telling the family as such, so they can keep the money for themselves.
Their plan to take it and convince everyone went off well, but, since they're only just level 3, I want to preserve at least some shred of the game's internal economy, and as such I've put a few restrictions, with the most notable of them being that they're going to have to launder the money very thoroughly to avoid drawing suspicion, and not be noticeable about their sudden injection of cash at all.
I'll likely give them the opportunity to acquire a few things using the gold pieces during the Kaybeau Arms Fair (The gun show loophole, essentially, though this could get them noticed by Lauryn Cyneburg), and I'm going to try and encourage them to launder the money in a way that's slow enough that I can justify replacing their Stipend with lump sums they've managed to Launder (With a side plot potentially brewing where they can discover that Lady Inspectress Margaret Saxby has been redirecting money meant for their stipend to try and dampen their rising popularity), with the purchases at the arms fair and a few more in adventure 4 (If they slip past the audit) acting as moments where they get rewarded above the normal amount for taking the risk to steal it and come up with a plan to launder it without drawing attention.
Still, I figured I'd ask, has anyone here had the same situation? Do you think this plan to preserve the economy is good? Is there anything in particular this might throw a wrench in? And, finally, if they manage to blunder the laundering process, what consequences outside of those listed in the book do you all think would be appropriate?
As stated in the title, my players recently stole the Wand Smuggler's money, using an elaborate plan and some spells to convince everyone that the 160,000gp (10,000 gold pieces, and 150,000gp in Danoran Paper bills) Nilasa's friends were preparing to use to buy that shipment of wands were actually counterfeit, turning in counterfeit replicas to the RHC and telling the family as such, so they can keep the money for themselves.
Their plan to take it and convince everyone went off well, but, since they're only just level 3, I want to preserve at least some shred of the game's internal economy, and as such I've put a few restrictions, with the most notable of them being that they're going to have to launder the money very thoroughly to avoid drawing suspicion, and not be noticeable about their sudden injection of cash at all.
I'll likely give them the opportunity to acquire a few things using the gold pieces during the Kaybeau Arms Fair (The gun show loophole, essentially, though this could get them noticed by Lauryn Cyneburg), and I'm going to try and encourage them to launder the money in a way that's slow enough that I can justify replacing their Stipend with lump sums they've managed to Launder (With a side plot potentially brewing where they can discover that Lady Inspectress Margaret Saxby has been redirecting money meant for their stipend to try and dampen their rising popularity), with the purchases at the arms fair and a few more in adventure 4 (If they slip past the audit) acting as moments where they get rewarded above the normal amount for taking the risk to steal it and come up with a plan to launder it without drawing attention.
Still, I figured I'd ask, has anyone here had the same situation? Do you think this plan to preserve the economy is good? Is there anything in particular this might throw a wrench in? And, finally, if they manage to blunder the laundering process, what consequences outside of those listed in the book do you all think would be appropriate?