D&D 5E Suggest old adventures to be republished (in TotYP or GoS format)

Enrico Poli1

Adventurer
What old adventures would you gladly see republished in an hardback TotYP or GoS style?

My suggestions:
  • Age of Worms
  • Dragonlance original series
  • Mystara series: Horror on the Hill (1-3), Night's Dark Terror (3-5), Isle of Dread (5-7), Master of Desert Nomads & Temple of Death (7-9), War Rafts of Kron (9-11), Red Arrow Black Shield (11-13)
  • Greyhawk classics: Against the cult of the Reptile god (1-3), Secreta of the slavers' stockade (3-5), Tomb of the Lizard King (5-7), Lost Caverns of Tsojicanth (7-9), City of Skulls (9-11), Expedition to the Barriere Peaks (11-13)
 

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we've been discussing exactly this over in the Greyhawk thread. The A series is a natural for this, and the Tjoscanth/Tharizdun combo is too, since they are set right next to each other. And of course, there is the classic GDQ series...
 

Parmandur

Book-Friend
  • Night Below mixed with D1-3 (Q optional) and Kingdom of the Ghouls from Dungeon magazine, maybe other Dungeon Underdark materials: use Night Below as the springboard to develop Yeomanry sandbox material in Greyhawk, and Dungeoner's Survival Guide type material
  • Temple of Elemental Evil, Lost Caverns of Tsjocanth, and Forgotten Temple of Tharizdun. WG 1-4, fit together geographically and by level.
- Slavers series, and all the Dungeon material related over the years, and a ton of sandbox material for the Pomarj.
 
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Parmandur

Book-Friend
So, one way to look at this is to bust out the November 2004 list of 30 greatest modules of all time, which had a panel which included people still making decisions about book projects at WotC. I have highlighted material that WotC has done in hardcover in 5E in Green, material that Goodman Games has done for 5E in Blue, and Dark Tower in Red so CE it isn't WotC IP:

1. GDQ1-7 Queen of the Spiders
2. I6 Ravenloft
3. S1 Tomb of Horrors
4. T1-4 The Temple of Elemental Evil
5. S3 Expedition to the Barrier Peaks
6. I3-5 Desert of Desolation
7. B2 The Keep on the Borderlands
8. Return to the Temple of Elemental Evil
9. S2 White Plume Mountain
10. Return to the Tomb of Horrors
11. Gates of Firestorm Peak
12. The Forge of Fury
13. I1 Dwellers of the Forbidden City
14. Dead Gods
15. X2 Castle Amber (Chateau d’Amberville)
16. X1 The Isle of Dread
17. The Ruins of Undermountain
18. C1 Hidden Shrine of Tamoachan
19. N1 Against the Cult of the Reptile God
20. A1-4 Scourge of the Slavelords
21. Dark Tower
22. S4 The Lost Caverns of Tsojcanth
23. WG4 The Forgotten Temple of Tharizdun
24. City of the Spider Queen
25. DL1 Dragons of Despair
26. WGR6 The City of Skulls
27. U1 The Sinister Secret of Saltmarsh
28. B4 The Lost City
29. L2 The Assassin’s Knot
30. C2 The Ghost Tower of Inverness

This leaves 17 and a half classic modules (since D & Q are linked with the G series which has been updated).

Some of these might be redone by Goodman Games in the future (looking at you, Castle Amber), some seem ripe for Ghosts of Saltmarsh treatment ( I3-5, N1, DQ, A1-4) and some might not be fit for such a treatment.
 

WotC has done in hardcover in 5E in Green,
eh... did WOTC redo the classic G modules in a hardcover? hadn't seen that one.
On a personal "this would make me squeal' 'would love to see this'.... how about redoing the D and Q modules, but fill in a lot of those blank hex areas on the Underdark map with neat encounter areas?
 

Parmandur

Book-Friend
eh... did WOTC redo the classic G modules in a hardcover? hadn't seen that one.
On a personal "this would make me squeal' 'would love to see this'.... how about redoing the D and Q modules, but fill in a lot of those blank hex areas on the Underdark map with neat encounter areas?

Yes, the Tales from the Yawning Portal contains:

  • The Sunless Citadel (not on the "greatest of" list above, but the first adventure for 3E and hugely beloved and successful, and the lead-in to the Forge of Fury which is on the list)
  • The Forge of Fury
  • C1 The Hidden Shrine of Tamoachan
  • S2 White Plume Mountain
  • Dead in Thay (which had been a tournament module in the D&D 5E playtest, ridiculous megadungeon, huge and full of shennanigans)
  • G1-3 Against the Giants, all three Dungeons as Gygax wrote them
  • S1 Tomb of Horrors

The hooks for D1 are in Yawning Portal, still. A similar book to Ghosts of Saltmarsh detailing the Underdark region there would be awesome.
 
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Yes, the Takes from the Yawning Portal contains:

  • The Sunless Citadel (not on the "greatest of" list above, but the first adventure for 3E and hugely beloved and successful, and the lead-in to the Forge of Fury which is on the list)
  • The Forge of Fury
  • C1 The Hidden Shrine of Tamoachan
  • S2 White Plume Mountain
  • Dead in That (which had been a tournament module in the D&D 5E playtest, ridiculous megadungeon, huge and full of shennanigans)
  • G1-3 Against the Giants, all three Dungeons as Gygax wrote them
  • S1 Tomb of Horrors

The hooks for D1 are in Yawning Portal, still. A similar book to Ghosts of Saltmarsh detailing the Underdark region there would be awesome.
wow, that's an odd collection of adventures. Half of them are solidly set in GH... does the book do that?
 

Parmandur

Book-Friend
wow, that's an odd collection of adventures. Half of them are solidly set in GH... does the book do that?

Well, yes, and then...no.

Each module is treated as a separate thing, with no real framework. Each has a sidebar about where it was originally set, mostly Greyhawk, and some brief advise on where to run the module in various settings (Forgotten Realms, Krynn, Greyhawk and Eberron for each one). The book pays lip service to the idea that the modules can be played sequentially as a sort of AP, which works out by Levels for the PCs, but gives nothing really solid on that front. The uniting framework is, weirdly, the Yawning Portal tavern in Waterdeep, with the idea being that all of the modules show up in travellers tales there (there is a sidebar to reflavor the tavern as the Green Dragon in Greyhawk), but not much is made of this, and seem mostly to have been prep work for the upcoming Waterdeep books.

Ghosts of Saltmarsh seems designed around feedback on this, by providing a really rich sandbox to unite the adventure material together. In fact, Ghosts of Saltmarsh has advise on how to work the material from Tales from the Yawning Portal in with the new book! Simple matter to start in Keoland, and find yourself in Geoff after dealing with issues down South for a while...
 

Shiroiken

Legend
I'd love to see the Desert of Desolation series be done as an AP. Like Curse of Strahd, it would start better at level 3, possibly with an intro scenario like Death House. It wouldn't take much expansion to make it a full AP.

I love Castle Amber and would like to see it as an AP or part of a compilation book. If expanded to an AP, I'd probably have the top of the castle serve as one level, the dungeon serve as another level, and expand each Averiogne quest expanded to become a full level. The final tomb would serve as the last and final level, so a total of 7 levels gained over the course of the campaign (the last level only mattering if the campaign continues onto something else. I'd probably start it at level 3 or 5, so it would end at level 10-12.
 

vpuigdoller

Adventurer
I would love I3-5 wonder if other desert-themed adventures could be mixed together like. For example B4 The Lost City is also desert themed. B4 is been converted by Goodman Games as OAR 4 so I doubt it will be part of a compilation.
 

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