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Suggest old adventures to be republished (in TotYP or GoS format)

Enrico Poli1

Explorer
What old adventures would you gladly see republished in an hardback TotYP or GoS style?

My suggestions:
  • Age of Worms
  • Dragonlance original series
  • Mystara series: Horror on the Hill (1-3), Night's Dark Terror (3-5), Isle of Dread (5-7), Master of Desert Nomads & Temple of Death (7-9), War Rafts of Kron (9-11), Red Arrow Black Shield (11-13)
  • Greyhawk classics: Against the cult of the Reptile god (1-3), Secreta of the slavers' stockade (3-5), Tomb of the Lizard King (5-7), Lost Caverns of Tsojicanth (7-9), City of Skulls (9-11), Expedition to the Barriere Peaks (11-13)
 

David Howery

Adventurer
we've been discussing exactly this over in the Greyhawk thread. The A series is a natural for this, and the Tjoscanth/Tharizdun combo is too, since they are set right next to each other. And of course, there is the classic GDQ series...
 

Parmandur

Legend
  • Night Below mixed with D1-3 (Q optional) and Kingdom of the Ghouls from Dungeon magazine, maybe other Dungeon Underdark materials: use Night Below as the springboard to develop Yeomanry sandbox material in Greyhawk, and Dungeoner's Survival Guide type material
  • Temple of Elemental Evil, Lost Caverns of Tsjocanth, and Forgotten Temple of Tharizdun. WG 1-4, fit together geographically and by level.
- Slavers series, and all the Dungeon material related over the years, and a ton of sandbox material for the Pomarj.
 
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Parmandur

Legend
So, one way to look at this is to bust out the November 2004 list of 30 greatest modules of all time, which had a panel which included people still making decisions about book projects at WotC. I have highlighted material that WotC has done in hardcover in 5E in Green, material that Goodman Games has done for 5E in Blue, and Dark Tower in Red so CE it isn't WotC IP:

1. GDQ1-7 Queen of the Spiders
2. I6 Ravenloft
3. S1 Tomb of Horrors
4. T1-4 The Temple of Elemental Evil
5. S3 Expedition to the Barrier Peaks
6. I3-5 Desert of Desolation
7. B2 The Keep on the Borderlands
8. Return to the Temple of Elemental Evil
9. S2 White Plume Mountain
10. Return to the Tomb of Horrors
11. Gates of Firestorm Peak
12. The Forge of Fury
13. I1 Dwellers of the Forbidden City
14. Dead Gods
15. X2 Castle Amber (Chateau d’Amberville)
16. X1 The Isle of Dread
17. The Ruins of Undermountain
18. C1 Hidden Shrine of Tamoachan
19. N1 Against the Cult of the Reptile God
20. A1-4 Scourge of the Slavelords
21. Dark Tower
22. S4 The Lost Caverns of Tsojcanth
23. WG4 The Forgotten Temple of Tharizdun
24. City of the Spider Queen
25. DL1 Dragons of Despair
26. WGR6 The City of Skulls
27. U1 The Sinister Secret of Saltmarsh
28. B4 The Lost City
29. L2 The Assassin’s Knot
30. C2 The Ghost Tower of Inverness

This leaves 17 and a half classic modules (since D & Q are linked with the G series which has been updated).

Some of these might be redone by Goodman Games in the future (looking at you, Castle Amber), some seem ripe for Ghosts of Saltmarsh treatment ( I3-5, N1, DQ, A1-4) and some might not be fit for such a treatment.
 

David Howery

Adventurer
WotC has done in hardcover in 5E in Green,
eh... did WOTC redo the classic G modules in a hardcover? hadn't seen that one.
On a personal "this would make me squeal' 'would love to see this'.... how about redoing the D and Q modules, but fill in a lot of those blank hex areas on the Underdark map with neat encounter areas?
 

Parmandur

Legend
eh... did WOTC redo the classic G modules in a hardcover? hadn't seen that one.
On a personal "this would make me squeal' 'would love to see this'.... how about redoing the D and Q modules, but fill in a lot of those blank hex areas on the Underdark map with neat encounter areas?
Yes, the Tales from the Yawning Portal contains:

  • The Sunless Citadel (not on the "greatest of" list above, but the first adventure for 3E and hugely beloved and successful, and the lead-in to the Forge of Fury which is on the list)
  • The Forge of Fury
  • C1 The Hidden Shrine of Tamoachan
  • S2 White Plume Mountain
  • Dead in Thay (which had been a tournament module in the D&D 5E playtest, ridiculous megadungeon, huge and full of shennanigans)
  • G1-3 Against the Giants, all three Dungeons as Gygax wrote them
  • S1 Tomb of Horrors

The hooks for D1 are in Yawning Portal, still. A similar book to Ghosts of Saltmarsh detailing the Underdark region there would be awesome.
 
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David Howery

Adventurer
Yes, the Takes from the Yawning Portal contains:

  • The Sunless Citadel (not on the "greatest of" list above, but the first adventure for 3E and hugely beloved and successful, and the lead-in to the Forge of Fury which is on the list)
  • The Forge of Fury
  • C1 The Hidden Shrine of Tamoachan
  • S2 White Plume Mountain
  • Dead in That (which had been a tournament module in the D&D 5E playtest, ridiculous megadungeon, huge and full of shennanigans)
  • G1-3 Against the Giants, all three Dungeons as Gygax wrote them
  • S1 Tomb of Horrors

The hooks for D1 are in Yawning Portal, still. A similar book to Ghosts of Saltmarsh detailing the Underdark region there would be awesome.
wow, that's an odd collection of adventures. Half of them are solidly set in GH... does the book do that?
 

Parmandur

Legend
wow, that's an odd collection of adventures. Half of them are solidly set in GH... does the book do that?
Well, yes, and then...no.

Each module is treated as a separate thing, with no real framework. Each has a sidebar about where it was originally set, mostly Greyhawk, and some brief advise on where to run the module in various settings (Forgotten Realms, Krynn, Greyhawk and Eberron for each one). The book pays lip service to the idea that the modules can be played sequentially as a sort of AP, which works out by Levels for the PCs, but gives nothing really solid on that front. The uniting framework is, weirdly, the Yawning Portal tavern in Waterdeep, with the idea being that all of the modules show up in travellers tales there (there is a sidebar to reflavor the tavern as the Green Dragon in Greyhawk), but not much is made of this, and seem mostly to have been prep work for the upcoming Waterdeep books.

Ghosts of Saltmarsh seems designed around feedback on this, by providing a really rich sandbox to unite the adventure material together. In fact, Ghosts of Saltmarsh has advise on how to work the material from Tales from the Yawning Portal in with the new book! Simple matter to start in Keoland, and find yourself in Geoff after dealing with issues down South for a while...
 

Shiroiken

Adventurer
I'd love to see the Desert of Desolation series be done as an AP. Like Curse of Strahd, it would start better at level 3, possibly with an intro scenario like Death House. It wouldn't take much expansion to make it a full AP.

I love Castle Amber and would like to see it as an AP or part of a compilation book. If expanded to an AP, I'd probably have the top of the castle serve as one level, the dungeon serve as another level, and expand each Averiogne quest expanded to become a full level. The final tomb would serve as the last and final level, so a total of 7 levels gained over the course of the campaign (the last level only mattering if the campaign continues onto something else. I'd probably start it at level 3 or 5, so it would end at level 10-12.
 

vpuigdoller

Explorer
I would love I3-5 wonder if other desert-themed adventures could be mixed together like. For example B4 The Lost City is also desert themed. B4 is been converted by Goodman Games as OAR 4 so I doubt it will be part of a compilation.
 

Parmandur

Legend
I would love I3-5 wonder if other desert-themed adventures could be mixed together like. For example B4 The Lost City is also desert themed. B4 is been converted by Goodman Games as OAR 4 so I doubt it will be part of a compilation.
I3-5 does seem to be one of the most solid candidates to anchor such a book.

I really wonder what a DL compilation would look like, or could look like: the page count would be astronomical if not edited, but how to clean it up to fit...?
 

vpuigdoller

Explorer
I3-5 does seem to be one of the most solid candidates to anchor such a book.

I really wonder what a DL compilation would look like, or could look like: the page count would be astronomical if not edited, but how to clean it up to fit...?
Well, first I think they would have to use and convert the original
I3-5 which amount in total to 112 pages including covers and not the compilation set in Faerun which has 147 pages. That would free enough space to fit in at least three to four more adventures or three adventures and a gazeteer. Ghost of Saltmarsh have around what 256 pages?
 

David Howery

Adventurer
I would love I3-5 wonder if other desert-themed adventures could be mixed together like. For example B4 The Lost City is also desert themed. B4 is been converted by Goodman Games as OAR 4 so I doubt it will be part of a compilation.
as with GoS, they could put in some of the better desert-theme adventures from Dungeon. I'm sure there are some good ones in there....
 

Parmandur

Legend
@vpuigdoller GoS does have 256 pages, but the page counts for the chapters are less than the page count in the original Modules: I'd estimate that a current reprint of the I3-5 supermodule would be closer to 100 pages, or more like ~80 pages if they used the original modules. I actually did some of the math about Ghosts of Saltmarsh in the Greyhawk Setting thread previously, as follows:

Smaller than you might think. First point is, that the old edition reprints in GoS and TftYP have taken up significantly fewer pages than the original modules (different print, page size etc.). Just taking the face page count though:

  • T1-4 with 128 page book and 16 page map supplement
  • S4 with two 32- page books, one of them primarily a Bestiary in my understanding, and a folder map
  • WG4 with 32 pages & folder map

So that's ~240 pages in the old format on the face of it.

In contrast, for Ghosts of Saltmarsh, we had:

  • U1 was a 32 page module with folder map, but takes up 23 pages in GoS
  • U2 was a 32 page module with folder map, bit takes up 26 pages in GoS
  • U3 was a 48 page book with foldout map, but takes up 29 pages in GoS

So, ~116 pages (including poster maps) of 1E material became 78 pages of 5E material, roughly two-thirds of the space used. Therefore, we can conclude that T1-4, S3, and WG4 would be a comfortably sized 5E book, with loads of room for other material.
 
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David Howery

Adventurer
GoS does have 256 pages, bit the page counts for the chapters are less than the page count in the original Modules:
from what I remember about U1-3... it had several extraneous pages that wouldn't be necessary in a retelling... multiple recaps of the plotline, pages of NPC stats and magic items, a couple of full page illustrations.... I imagine they trimmed a lot of that down....
 

Parmandur

Legend
from what I remember about U1-3... it had several extraneous pages that wouldn't be necessary in a retelling... multiple recaps of the plotline, pages of NPC stats and magic items, a couple of full page illustrations.... I imagine they trimmed a lot of that down....
Fair point, but less than you might think, they even added an epilogue battle sequence to U3.

But looking at the Yawning Portal:

  • The Sunless Citadel (3E): 23 pages (36 pages in original)
  • The Forge of Fury (3E): 27 pages (36 pages in original)
  • C1 The Hidden Shrine of Tamoachan: 34 pages (32 page and 8 page booklets in original)
  • White Plume Mountain: 13 pages (16 pages in original)
  • Dead in Thay (D&D Next Tournament): 55 pages (nothing solid for comparison)
  • G1-3 Against the Giants: 45 pages (32 pages plus two outer folders in the original
  • S1 Tomb of Horrors: 16 pages (32 pages in the original)

The magic items and Bestiary take up about 20 pages, and there's a brief intro about the Yawning Portal.

The only outlier in terms of being longer rather than shorter is Against the Giants, which in TftYP gets 7 pages of full-page maps by Mike Schley, and a rather large amount of art in general.
 

vpuigdoller

Explorer
@vpuigdoller GoS does have 256 pages, bit the page counts for the chapters are less than the page count in the original Modules: I'd estimate that a current reprint of the I3-5 supermodule would be closer to 100 pages, or more like ~80 pages if they used the original modules. I actually did some of the math about Ghosts of Saltmarsh in the Greyhawk Setting thread previously, as follows:
Oh nice exercise there. You are probably right and they can do squeeze in the compilation version.
 

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