Lanefan
Victoria Rules
No argument there - though quite a few of those would often be minor magics e.g. scrolls and potions. (also, carrying a 3,000 g.p. item is far easier than hauling around 3,000 g.p. in coin)@Lanefan, something that gets left out though is that AD&D PC's were assumed to have more than 10 magic items each. Otherwise, the strictures on paladins don't make any sense. So, if we assume a 6-8 PC party, it's reasonable to think that most of the time, they would be lugging around 60-80 magic items. O.O
Along with one or two rather memorable traps in certain modules, also the electric version of Glyph of Warding and a few much less common effects.And, if we look at the old 1e modules, that wasn't actually a hard limit to reach. There were a LOT of magic items in those old magic items. Sure, a lightning bolt save was hard to make, but, they also weren't all that common. Blue dragons and 5th level+ wizards were about the only things that shot lightning.
The biggest hazard is your own 5th level+ wizards and their bad aim and-or geometry.
Like I said, easy come, easy go.Sure, you might be running through magic items, but, the point is, you had a LOT of magic items to run through.
