How Expensive is Too Expensive?

A couple of years ago, Monte Cook Games began an experiment, kickstarting a project called Invisible Sun. The game itself has plenty of interesting ideas, and an amazing (although not unique) setting. But one thing that makes it stand out is the price. The core box set will set you back around $250, three or four times the price of most high end core books. However, one look inside the box made it clear you were getting what you paid for. Four lavishly illustrated hardback books, a ton of cards, maps, handouts and tokens, dice, character sheets, play aids and even a big statue of a hand. Invisible Sun was designed and conceived to be a luxury product, a game given every possible advantage to shine, with a price tag to match. The experiment posed a simple question, would it sell? Are enough gamers able and willing to part with that much cash for an RPG, even one as lush as Invisible Sun?

invisiblesun.jpg

The answer was a resounding yes. The kickstarter was very successful, and so MCG offered a second kickstarter project to give people another chance to get hold of it with a second print run. Obviously, such a complex project was not something they could offer as print on demand. The second kickstarter also hit its target and drew even more fans. However, the project also had its detractors. Some called MCG ‘elitist’ for making such a game only available in such an expensive form. In my case the first kickstarter coincided with my having had a very good week of overtime and I eagerly backed it. But I found it interesting that two of my friends, who regularly back huge, miniature laden board game kickstarters, declared that it looked nice but ‘they’d never pay that much money for a role playing game’.

Does this mean we don’t value role playing games in the same way? I wonder if this is the case. We’re used to board games being expensive, but given that you need the components there has never been the option to pirate a copy from a dodgy website. We still see people pirating PDFs of games and even trying to justify it as a reasonably necessity. I have known people say ‘I can’t afford them so I have to pirate them’. I have nothing but sympathy for anyone unable to afford to buy an RPG. But there are plenty of free games and quickstarts out there for all of us to play for free forever. The same pirates probably wouldn’t think of stealing something they actually need (like food and clothing) yet feel perfectly OK stealing from RPG creators.

When we look at RPGs today, it is a wonder they are as cheap as they are. The market is demanding more illustrations, graphics and content than it ever has. Thankfully, advances in printing have made such gorgeous books possible and affordable for creators. But all that art, layout, writing and graphic design (and the rest) all has to be paid for. Yet a game without such lush production values is often derided for looking cheap and tawdry, or just ignored. When I did some work on the Monte Cook Games stand at Gen Con, Invisible Sun had plenty of interest. While many people were taken back by the price tag, not a single person complained the product was overpriced when they saw what it contained. I wonder if those making calls of elitism would be so interested in an expensive game that wasn’t so well produced.

I would be very interested to see if Monte Cook Games produced a plainer version of Invisible Sun, whether it would sell. Monte himself has declared that the game is designed to be played as an experience, with all the tokens and components, and making a cheaper version takes too much from the game. But Invisible Sun is an awesome game in its own right, so, given its popularity, would it really be so bad to offer a lower cost version, if only to offer more people the chance to play it? But then, where do we stop? We again come back to ‘how much is too much?’ Should the industry make everything as cheap as possible or insist that to play their games, you (or a friend) will have to put your hand in your pocket? Sadly, the option of extremely cheap but lavish production values doesn’t exist.

Role playing games are a luxury market, much as we’d miss gaming, RPGs are not essential to life (hard to believe, but true!). So should the games continue to be prestige products, or do they need to be cheaper? To a certain extent, the market is the deciding factor. If people are buying them at this price, and there are plenty of cheaper options out there, why shouldn’t some games be more expensive than others? While we are used to limited editions alongside plainer standard ones, sometimes making a cheaper book isn’t always that much cheaper for producers. One company made a ‘cheap gamer edition’ of one of its rule books, a plain text print version without all the art and graphics. But not only did it not sell as well, it wasn’t that much cheaper. It still had to be printed, still needed writing and still needed layout and production.

John Wick addressed this issue very well in a youtube video, taking Call of Cthulhu as an example. It’s an especially good example as First Edition Cthulhu and Seventh Edition (John uses 6th but it was the latest edition at the time) bookend most of the history of gaming. While 1st edition is a nice boxed set, and a lot cheaper (even if you adjust for current values) it doesn’t even have a third of the page count of seventh. The two books in first edition add up to 128 pages; where seventh is a massive 488 pages, with far more illustrations and art throughout.

I’d offer that even the most expensive games offer more value for money than most other hobbies. A core book or box might set you back a chunk of cash, but given you can role play until doomsday with it, that’s still not a bad price. If you find the game you want to play is too expensive, get together with your group and buy it together. Even Invisible Sun isn’t that bad divided by 5 or 6. Failing that, given the variety of games out available, there is always a cheaper option. Can’t afford Invisible Sun? Take a look at Amber, Lords of Gossamer and Shadow, Itras By or Nobilis, to name but a few. Better yet, if you can afford to buy expensive games, run them for friends who can’t afford them and enjoy them together. Even the cheapest game isn’t much use without a gaming group.

Finally, when it comes to price, give games creators a break. Let them try new things, even if they come out expensive. Remember that few, if any, companies are trying to cheat you or bleed you for cash. In fact, most are doing the opposite and cutting their profit margins down considerably to offer an affordable game. In this way the industry develops and learns, and even the most expensive games end up in the second hand bin eventually.
 
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Andrew Peregrine

Andrew Peregrine

D

Deleted member 7015506

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Is it considered elitist when somebody can spend hundreds of buckos for a sinhle game? Perhaps. But I bet not everybody pulls those greens out of the machine without cutting on other things.

Me hating premium products? Not a single moment. If you have the cash or urge to get it, well then do it. Give the body what makes him happy.

Is it overprized? Depending on everyones personal subjective view, the answer differs a lot as we already see in this discussion.

Does a premium limited product hinder its sales/spreading? Yes definitely. People might be interested, but the price might drive them off. So basically a problem for the publisher in making more money on a probable fine product. Personally for some it might be a problem, since they want to have it, but don´t buy it for whatever personal reasons there are.

Should the industry make games cheaper? One thing a couple of people mentioned in different ways, but had a consensus: Gaming as we do, no matter what type (board, RPG, CCG, etc.) is luxury per se. The luxury comes from things like having the funds, time and general circumstances to be able to do so.

Does a premium/limited game have more gaming value? Again a personal decision, similar to the type/genre of game you play/prefer.

What I miss in this discussion is a bit the problem, that nowadays people want high glossy shiny products/games, that don´t cost a dime. And wuality of a game is not measured only by eye candy, but in its substance = personal value a gamer draws out of it.

We are used to buy stuff cheap, in all walks of life, expect excellent customer service and don´t pay the real value for the goods. And the point of real value is not only measured in the costs for something, but also the personal value somebody draws out of purchasing that product. Think about soft factors like inner satisfaction for finally getting something special and having something the neighbours kids don´t have. All human and normal things.

So I stick with Frederick the Great. "Live and let live".
 

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I'm all for companies putting out premium versions of their products to upsell the hardcore fans. What was disappointing with Invisible Sun is that there was no "standard" version of the game available. I would have paid $60 for a core rulebook - like every other RPG has - and was moderately annoyed/mystified that that was not an option.
 


Rhianni32

Adventurer
I'm all for companies putting out premium versions of their products to upsell the hardcore fans. What was disappointing with Invisible Sun is that there was no "standard" version of the game available. I would have paid $60 for a core rulebook - like every other RPG has - and was moderately annoyed/mystified that that was not an option.

You know that is fair. ONLY have an premium exclusive can be disappointing,.
 

icedrake

Explorer
As someone who's playing in a game of Invisible Sun right now, it's not the cost for our group that's offputting. It's everything else associated with MCG and the game system itself that's been disappointing.

The game system has a ton of subsystems, and the rules arent always consistent or coherent.

The rules themselves are spread over three books, rather than consolidated. It makes trying to track what's going on with your character confusing and annoying.

Until a couple of months ago, MCG did not have pdf copies of all the rule books available for purchase, you had to review physical copies of the books. This has been changed, but it took a long time for them to do it when it should have been there at release.

MCG has multiple kickstarter projects being worked on concurrently, from invisible sun, to Numenera to the 5e Numenera project, in various states of fulfillment. With so much going on, delivery of the IS supplements has been delayed.

Edit - on top of the product delays, MCG support takes weeks or months to answer inquiries made by my GM on when he will get his kickstarter rewards or the next stage of the directed campaign. I really think MCG is biting off more than it can handle as a company.

I'm hateplaying this game for the sake of my group, and look forward to when we move on to another game setting / system.
 

icedrake

Explorer
Well then, I stand corrected on that point. Monte just straight up owned the fact that he compromised his all important game experience by offering a PDF version. At least he's honest.

Wait a minute

Did the $250 box set not already include PDF files? Did owners have to pay $100 on top of that?
Anyone who was an original backer of the first kickstarter product got pdfs for free as an additional reward. I'm not sure about kickstarter 2 for the reprint or people who preordered the box.
 

I have nothing against a premium product, but the problem with RPGs is that you have no idea whether a game is playable until after you've read it.

I passed on Invisible Sun, primarily based on disappointment regarding Numenera. A premium product is not worth gambling on, when the odds are stacked against you to such a degree.
 

ddaley

Explorer
...
Gamers really, really need to loosen their purse strings. Or, at least not get bent out of shape when someone charges what the game is actually worth, rather than the pittance that some gamers seem to think it should cost.

I have backed quite a few Troll Lord Games kickstarters... but, I haven't backed their last couple because the entry point for the physical book was $60... So, they can raise their prices, but fewer people are going to buy. I, like others have mentioned, buy most of the material with the expectation that we'll never get around to playing it. So, at some point (apparently around $60 for a hard cover), I say "no thanks"
 

Same. Though, I would also add that an additional factor for me was that they were consistently late, and would start schilling for their next Kickstarter while the previous one was a good number of months behind in delivery.

I have backed quite a few Troll Lord Games kickstarters... but, I haven't backed their last couple because the entry point for the physical book was $60... So, they can raise their prices, but fewer people are going to buy. I, like others have mentioned, buy most of the material with the expectation that we'll never get around to playing it. So, at some point (apparently around $60 for a hard cover), I say "no thanks"
 

Sunsword

Adventurer
Invisible Sun ended my interest in Monte Cook Games. I used to back all of their Kickstarters, but the idea of such an expensive product that originally had no digital counterpart in place of the physical product, and props just turned me completely off. I've lived through games with their own lexicons and "immersion" and I'm past that point in life. I respect that MCG needs to follow their own muse, and I doubt my lack of contribution will hurt them.
For me role playing with my group is simply about hanging out, blowing off steam, and rolling some dice and Invisible Sun didn't seem to be aimed at that type of group with what they revealed.

Lastly, as the buyer of 2 gaming stores in KY, I knew it was too expensive for our shelves and had no one express interest in either print run.

But that is merely my markets.
 

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