Garthanos
Arcadian Knight
Sword of Sharpness are you an amnesiac it was a magic item....What probably also prevented this was the quick realization that the opponents would get these abilities too, much to the long-term detriment of the PCs.
Sword of Sharpness are you an amnesiac it was a magic item....What probably also prevented this was the quick realization that the opponents would get these abilities too, much to the long-term detriment of the PCs.
Er...I know that.Sword of Sharpness are you an amnesiac it was a magic item....
We'd long ago started using the MM write-ups as just the baseline, and had already modified many of our 1e monsters to give them various abilities (and to make them more of a challenge) a whole lot o' years before 3e came out. Maybe even before 2e came out.AND the opponents in 1e (presumedly 2e) are just like in 4e and 5e they didnt necessarily have any abilities not listed in the Monster manual.
You sometimes seem a 3e fan
The point was this supports Tonys Magic is Supremacy paradigm. (not some hypothetical implementation)Er...I know that.
I was referring to a hypothetical called-shot combat system
Yes the build NPCs and stat them up like a PC was attractive to me in 1976 when I seen it in RuneQuest I grew out of it.(though that 3e went completely overboard with it, isn't)
Silly? Or essential.Yes the build NPCs and stat them up like a PC was attractive to me in 1976 when I seen it in RuneQuest I grew out of it.
The obligation to give NPCs any power or abiltiy a PC might have is silly.
The only edition that did it excepting for exceptions was 3e....Silly? Or essential.
Making them everyday schmucks and just like everyone else sounds boringSilly? Or essential.
I'm big on in-fiction consistency (without it, the game becomes a waste of time), and part of that consistency resides in the PCs being, first and foremost, residents of the game world*
Contrary to genre, at the very least.Silly? Or essential.
Well, that is a particular school of thought when it comes to fiction. Not usually heroic fantasy fiction, more like slice-of-life, but, well, it's a school of thought that exists.I'm big on in-fiction consistency (without it, the game becomes a waste of time), and part of that consistency resides in the PCs being, first and foremost, residents of the game world just like anyone else there (i.e. all the NPCs). They were born here, they grew up here, they have friends here who were born and grew up just the same as they did.
In another thread someone (Celebrim?) was going on about people being unable to conceive of what things were like in a period of history more than 100-200 years prior to their own time...Sure, the PCs maybe ended up being a cut above in one way or another, much like having a school chum who went on to become a Rhodes scholar - but underneath, that Rhodes scholar is still the same as you; and the PCs are, underneath, much the same as their non-adventuring contemporaries.
I thought 1e was clear that such hypothetical bonuses were just bundled into their more favorable combat matrix and handfuls of damage dice?Giving logical abilities to generic monsters that they should have had all along (in 1e, for example, by RAW Giants don't get strength bonuses to hit and damage!) is an absolute no-brainer.
I guess sorta back on topic, yes, 3e is the only edition that really went all-in with the PCs & NPCs & Monsters are All The Same Things. Almost to the extent RQ did it.The only edition that did it excepting for exceptions was 3e....

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.