Zardnaar
Legend
So there are some pretty big differences between Moldvay and AD&D in terms of how you were instructed to run the game. Gygax advocate some fairly adversarial techniques, although not nearly as extreme as the worst horror stories would indicate, while Moldvay insisted on you functioning as a referee. Make mine Moldvay on this count.
People carry it to extremes online to prove points or push a narrative.
Fantasy Vuetname can absolutely be a thing in 1E and B/X. 2E as well probably.
It's not really reflected in published TSR modules although bad things can happen absolutely.