Xenonnonex
Hero
No other roleplaying game involves as much needlessly pointless arguing as D&D.I disagree. That is roleplaying games in general or any game. But that's my opinion. I love Runequest. I would not call it D&D.
No other roleplaying game involves as much needlessly pointless arguing as D&D.I disagree. That is roleplaying games in general or any game. But that's my opinion. I love Runequest. I would not call it D&D.
AD&D spells were harder to cast, however, and you in general got fewer of them per day until high level. There was often also some risk involved - your fireball could blow back and hit you, for example, if you misjudged the available space to put it in.Huh? How do you figure that AD&D spells are weaker than 5e ones?
Sleep was an instant death spell for multiple targets under 4HD. No save, and HP didn't matter. 5e is nowhere near that powerful. Fireball had no upper limit - it was d6/wizard level. Most AD&D spells were far, far more powerful than their 5e versions.
As for the idea that the 'Primacy of Magic' is the essence of D&D: so what?
I can see it as ONE essence of D&D among others, perhaps, but not as THE essence.
So you can either gut magic and see what happens, give martials non magical abilities thatvdi the same thing which is silly orvhave different jobs in the game which is what 5E tried to do.
Have an entire wizard party and see how it works out.
As for the idea that the 'Primacy of Magic' is the essence of D&D: so what?
I can see it as ONE essence of D&D among others, perhaps, but not as THE essence.
Maybe not entire wizard party. After all, an all fighter party would fare just as badly. But, an all caster party? That's a pretty solid party - Cleric, Bard, Wizard, Druid, Warlock, for example (assuming 5 PC party) would fare pretty darn well. They'd have very few issues that they couldn't face down.
Far better than an all non-caster party anyway.
But, again, still not proving that the essence of D&D isn't primacy of magic.
Well, there's the question isn't it? What else is there? What other essentially D&D thing is there other than the primacy of magic? What can we find commonly in all versions of D&D that doesn't exist in 4e, since 4e is the version of D&D that isn't D&D. 6 stats isn't really valid since what the stats meant has changed over editions and the fact that all 6 appear in 4e means that it can't be that. 9 levels of magic? Well, Basic and Expert D&D didn't have that, yet they are both considered D&D. Did OD&D have 9 levels of magic (I actually am curious on that one, I honestly don't know). So on and so forth.
No one has really put forth anything else that is so clearly delineated as the primacy of magic. It's the one very clear difference between something folks insist WASN'T D&D, and what folks insist is D&D, despite differences between editions.
An all-non-caster party could work just fine (in any edition) provided the players were willing to have things go at a much slower pace - give the sneaks and scouts time to sneak and scout, make combat the last resort instead of the first, be willing to spend lots of time resting up, and so on.Maybe not entire wizard party. After all, an all fighter party would fare just as badly. But, an all caster party? That's a pretty solid party - Cleric, Bard, Wizard, Druid, Warlock, for example (assuming 5 PC party) would fare pretty darn well. They'd have very few issues that they couldn't face down.
Far better than an all non-caster party anyway.
But, again, still not proving that the essence of D&D isn't primacy of magic.
Er...why are you trying to exclude 4e? Like it or not, it's as much D&D as the rest of 'em, and last I checked this thread's supposed to be about finding the essence of D&D...which means all D&D, not just the bits you want it to mean.Well, there's the question isn't it? What else is there? What other essentially D&D thing is there other than the primacy of magic? What can we find commonly in all versions of D&D that doesn't exist in 4e, since 4e is the version of D&D that isn't D&D. 6 stats isn't really valid since what the stats meant has changed over editions and the fact that all 6 appear in 4e means that it can't be that. 9 levels of magic? Well, Basic and Expert D&D didn't have that, yet they are both considered D&D. Did OD&D have 9 levels of magic (I actually am curious on that one, I honestly don't know). So on and so forth.
An all-non-caster party could work just fine (in any edition) provided the players were willing to have things go at a much slower pace - give the sneaks and scouts time to sneak and scout, make combat the last resort instead of the first, be willing to spend lots of time resting up, and so on.
Er...why are you trying to exclude 4e? Like it or not, it's as much D&D as the rest of 'em, and last I checked this thread's supposed to be about finding the essence of D&D...which means all D&D, not just the bits you want it to mean.
And I'm saying this as someone who doesn't even like 4e...![]()
So have you been in actual caves... I personally like caves and pyramids and utterly different shapes tubes and so on. Watching that highschool guy who knew enoughmath to hang himself wasnt funny it was dumb.... its magic for flankings sake.Trivially easy to count out in typical dungeon hallways, trickier (but still not hard) in odd-shaped rooms, and sometimes a bit of a pain in irregaular-shaped caverns.