Paul Farquhar
Legend
The thing is, as referenced in the video, the "tentacles" where originally generic limbs, and it still shows, in that they don't do anything particularly tentacle-ish. Change the cold/lightning damage to bludgeoning+grapple targets and it would be much more thematic, and a little more useful. But it's still a power that is only occasionally available, does meh damage, and competes for bonus actions with better things like Hex.I disagree with it being mechanically boring, considering you get to summon tentacles and the maw of your patron, that's pretty rad. It could be more Short Rest based like the rest of the Warlock though, and should have new evocations.
As for being unnecessary I also disagree. The GOO Warlock is more akin to the 4e Star Pact Warlock than this oceanic themed one.
The Maw power is fine, but you don't actually get that until level 10, around the time most campaigns are winding up, so I can't see most players getting much use out of it.
As already pointed out, the expanded spells are garbage, and need to be replaced with spells from Xanathar's and Elemental Evil.
Also compare to the Raven Queen warlock, which didn't make the cut. It's problem? To specific. Whilst attempts to sell this as suitable for water elementals, it really doesn't work for anything other than krakens.
This subclass isn't beyond redemption, but it needs to go back to the drawing board and be thoroughly reworked.
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