Celebrim
Legend
Just as a general comment to the thread, over the last few years I've politely turned down inquiries by 3-4 persons to join my gaming group, for no other or better (or worse) reason than I already had 6 players and I really didn't feel like running it for more.
Now, if that doesn't make me a monster, then I feel logically it doesn't make me a monster if in addition to the general problem of very large groups have increasing problems of various sorts when you run them, this person who was inquiring about space in my role playing group also informed me that in addition to accommodating them in to the group and the play, I would also have to accommodate them by stopping (as a random example) including Dungeons in my Dungeons and Dragons because their extreme claustrophobia triggered panic attacks to just imagine confined spaces.
Again, this does not make me in any way unsympathetic to a person with a phobia, whether it was induced by trauma or not, but there is only so much me to go around and I have obligations and duties toward my existing players to ensure that they are getting enjoyment out of the game. I would probably just tell this person truthfully that we weren't looking to expand our player base at this time. But I don't feel weird in admitting that I would have no desire to run Dungeons and Dragons entirely without dungeons, and that I'd feel the person asking me to run Dungeons and Dragons without dungeons was asking perhaps something more than the usual amount of accommodation. I hope he finds a group that is right for him, but odds on the easiest way to find that group would be to become a DM and find players. Then you are giving rather than taking.
And as a further aside, I consider the extreme phobic examples going on here to be pretty rare and unusual cases that probably effect only a very small percentage of persons and as such are not relevant to most tables. I have a daughter with a phobia of dogs, but it doesn't in the slightest stop her from imagining her character delighting in imaginary dogs. The sensory triggers that overrule briefly her reason aren't in her imagination, and as such she can enjoy dogs as she wants to in a game in a way that she rarely can in the real world.
Now, if that doesn't make me a monster, then I feel logically it doesn't make me a monster if in addition to the general problem of very large groups have increasing problems of various sorts when you run them, this person who was inquiring about space in my role playing group also informed me that in addition to accommodating them in to the group and the play, I would also have to accommodate them by stopping (as a random example) including Dungeons in my Dungeons and Dragons because their extreme claustrophobia triggered panic attacks to just imagine confined spaces.
Again, this does not make me in any way unsympathetic to a person with a phobia, whether it was induced by trauma or not, but there is only so much me to go around and I have obligations and duties toward my existing players to ensure that they are getting enjoyment out of the game. I would probably just tell this person truthfully that we weren't looking to expand our player base at this time. But I don't feel weird in admitting that I would have no desire to run Dungeons and Dragons entirely without dungeons, and that I'd feel the person asking me to run Dungeons and Dragons without dungeons was asking perhaps something more than the usual amount of accommodation. I hope he finds a group that is right for him, but odds on the easiest way to find that group would be to become a DM and find players. Then you are giving rather than taking.
And as a further aside, I consider the extreme phobic examples going on here to be pretty rare and unusual cases that probably effect only a very small percentage of persons and as such are not relevant to most tables. I have a daughter with a phobia of dogs, but it doesn't in the slightest stop her from imagining her character delighting in imaginary dogs. The sensory triggers that overrule briefly her reason aren't in her imagination, and as such she can enjoy dogs as she wants to in a game in a way that she rarely can in the real world.