I wonder if they identified a set of players that were done with 3.5/PF1?
How is PF2e not a d20 game? To be clear I believe they can design a successful game, but I think the facts suggest PF2e is a d20 game (or perhaps I don't know the proper definition of the term).
I believe he's referring to the d20 OGL model of 3e,3.5e, and Pf1. It's a new system more based around their campaign world than an existing ruleset.
Not liking a system is fine, but there is nothing in either PF or PF2 that scream too broken to play.
In my mind the clear and obvious fix to d20 is called "5th edition".That's a bit of an exaggeration. Paizo actually did quite a bit to tone down the power of spellcasters, but it was small and obvious stuff. Clerics lost their proficiency in heavy armor. Druid wildshape worked by adjusting your own stats, rather than replacing them entirely. Save-or-Die effects were replaced with Save-or-Damage. Save-or-Hold spells started offering a new save every turn.
There's no doubt in my mind that PF1 has a better balance than D&D 3.5 did, but I still wouldn't qualify anyone at Paizo as being especially insightful based on those changes.
If you are looking for a game with tight math, tight encounter design, meaningful narrative uncertainty, embedded lore and modular design the actual execution here is excellent.
If that is not what you are looking for then the execution does not particularly matter.
I wouldn't go that far. Third edition is, at the very least, playable right out of the box. I would never inflict Fifth Edition on anyone, without some serious house rules.In my mind the clear and obvious fix to d20 is called "5th edition".

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.