Campbell
Relaxed Intensity
At 5th level the Master Swordsman has +15 to hit with his sword. The wizard has +7 to hit with his quarterstaff. In a game that makes every +1 matter that is a significant delta. He can also do things with that sword that the wizard could never dream of doing with his staff.
Defensively they are pretty much on par although this will change at higher levels, but after all the combat that nerdy wizard has seen the idea that he would not know how to meaningfully defend himself strains my disbelief. I do think the martial class should have a slightly better Proficiency Progression. The 2 point difference in likely Armor Class is not quite enough for my tastes.
Overall I am very much a fan of the idea that combat skill means you are harder to hit. It very much matches my own experience with martial arts.
Defensively they are pretty much on par although this will change at higher levels, but after all the combat that nerdy wizard has seen the idea that he would not know how to meaningfully defend himself strains my disbelief. I do think the martial class should have a slightly better Proficiency Progression. The 2 point difference in likely Armor Class is not quite enough for my tastes.
Overall I am very much a fan of the idea that combat skill means you are harder to hit. It very much matches my own experience with martial arts.