D&D 4E List of Potential New Martial Practices


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Garthanos

Arcadian Knight
Bouncing Deflection: A trick shot my father used to do with with a gun involved shooting at a resilient target like a tin can and bouncing it repetitively higher or towards some other target, a ranged attack (even improvised one using stones) being used to move small objects seems an analog in some ways to a form of telekinesis.
 

Garthanos

Arcadian Knight
Bouncing Deflection: A trick shot my father used to do with with a gun involved shooting at a resilient target like a tin can and bouncing it repetitively higher or towards some other target, a ranged attack (even improvised one using stones) being used to move small objects seems an analog in some ways to a form of telekinesis.

Definitely more of a utility power of some sort.... A ranger or Tempest fighter or sharpshooter rogue of course

I think Bounding Deflection would perhaps be part of a set of Archers Trick Shots rather than a singular thing kind of like how prestidigitation isnt a singular thing it might be alongside an ability like Instant Handholds to aid an ally who is climbing at a distance (providing hand holds when they need them most) perhaps even usable triggered by them falling to catch them and similar things.
 
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Garthanos

Arcadian Knight
One of the things this practice points toward is pre-planned advantage you create a place from which it is easy for one in the know to do a desperate escape....(also i think you should be able to share that with an ally ) triggering it in this case destroys it making it already an limited use item create escape route. I can picture discovering an escape route on the fly...or to make a herculean effort or brilliant engineering effort bringing down the pillars behind you.

It occurs to be me that use on the fly idea being done via utility power slots might best be used in combination with practical arts / martial practices by saying one can expend a utility power to make use of select arts as a standard action. For instance Impromptu escape may be used to expend your level 16 utility power as a daily. Hmmm that might feel cleanest if the level 16 utility power is already a daily. Otherwise it's a bit weird but also seems consistent with skill challenges and balance I think.
 
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Garthanos

Arcadian Knight
I would probably add shapechange to the list of magic.
It is kind of dependent on how you look at it...
A warlord (martial practitioner with Diplomacy/Hypnosis and Long Distance Runner) inspiring his allies into Berserkergang (insert some effect like temp hit points and/or situational bonus damage) and enabling them to use the long distance running practice (even if they do not know it) ... could be very very like a ritual that transforms the heroes into a pack of wolves.
 
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Garthanos

Arcadian Knight
Arguably the Inspiring leader feat from 5e is a martial practice. (Kind of a potent one - without any cost)

OK it does have a cost... the initial purchase is one of 5e feats arguably twice the potency of a 4e feat.
 
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Garthanos

Arcadian Knight
It is kind of dependent on how you look at it...
A warlord (martial practitioner with Diplomacy/Hypnosis and Long Distance Runner) inspiring his allies into Berserkergang (insert some effect like temp hit points and/or situational bonus damage) and enabling them to use the long distance running practice (even if they do not know it) ... could be very very like a ritual that transforms the heroes into a pack of wolves.

This makes me want to make some cooler rituals ... the long distance runner sharing is similar to a ritual that provides allies and self with a mount (at least before we get to the point of flying mounts its a good here is overland movement booster )
 
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Garthanos

Arcadian Knight
Consider the cost is two stat points.
One 4E feat gives you 2 Healing surges that is 2 daily uses of a by the book (more than that with my adjustments) martial practice (but those HS are much more versatile)..

Plus one more feat giving either a power or knowledge of the singular practice which allows converting that surge into temp hit points for the whole team (which as a feat is sort of comparable to some 4e feats ok normally its a whole category of rituals not just one).

AND remember the 5e player can do a +2 on their next or previous ASI.

Comparing that to 4e it is just always +1 and lesser feat, and another +1 and lesser feat. spread out because you are never choosing one or the other. (and 4e levels are twice)

It ends up being just like 2 -> 4e feats and alongside those in 4e you also get two +1s
 
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