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What is the essence of D&D

Campbell

Relaxed Intensity
Sharpshooter contributes to the supremacy of dex and archery. No cover and shoot somebody 3 football fields away and significantly more damage* for the win!

*depending on a lot of factors ... it seems to dramatically increase damage at mid-to-high levels unless enemy ACs are cranked up.

Well I would like more round by round options I am glad we play in a no feats game. I find it plays much better.
 

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Tony Vargas

Legend
No feats and no multi classing reduces power gaming.
Also makes Bob a dull fighter.*






* it clearly wasn't obvious enough, but that was an allusion to stats showing that Fighter is (as always) the most popular class, and Bob is (for some reason) the most popular name for a D&D character.
 
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Campbell

Relaxed Intensity
So I have played some AL and I find feats do not generally make martial characters more interesting to play. They are largely passive effects. They increase character power, but other than the can I still hit it gameplay round by round decisions are not all that affected.

I am not really interested in character building as an exercise. I mostly care about gameplay at the table.
 



Arnwolf666

Adventurer
One of the things I like about BECMI is they actually have no need for feats because there are alot of cool combat maneuvers built into the combat rules without even needing feats. There is a heck of alot more to the combat for people that take the time to read the rules on it. I actually noticed that becmi in some regard was more advanced than ad&d.
 


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