CapnZapp
Legend
No...? It was unexpected.That's only to be expected, I suppose
They... weren't?they can instead break high when the party is outnumbered.
Another take is that PF2 seems significantly harder to use / convert to than the market leader, 5EIt sounds like PF2 combats are less dependable in terms of intended/expected challenge, to begin with, even than PF1 or 5e, which is saying something. (But, then, in general, D&D(ish) games have never been at all dependable or simple in terms of encounter design, with guidelines either absent or complicated, and prone to delivering unanticipated results...

That's your take?Ultimately, it sounds like a problem that's not new nor unique to PF2, and, thus, probably not much of a problem.

It is literally the opposite of what the poster you're responding to is saying. Sometimes I wonder why you even bother quoting stuff...
Or... you know, 5E gamers... like the one starting this thread...(It might be off-putting to new players, or very hypothetical* players with only 4e experience bypassing 5e to go straight to PF2.)