Pathfinder 2E Pathfinder 2e: Actual Play Experience

Relative to what, though? Relative to 3.5, when concentration checks could be cheesed to the point they were virtually automatic? Sure, a bit. Relative to 1e when you needed to concentrate to even cast a spell at all, and any damage spoiled that concentration & lost the spell, or 4e, where you needed to spend actual actions to keep one of your precious 4 daily spells rolling? Not s'much.
Relative to itself in terms of not overshadowing your teammates. Relative to 3.5 and Pathfinder where the casters made some classes redundant. Pathfinder and 3.5 was the era where the casters could fulfill the other party roles and fulfill it better.

Compared to what? Even 3.5 you either cast spontaneous or prepped, in 5e you can combine the versatility of both. There hasn't been 10 years of book-a-month supplementation to bloat the spell lists, but it was only ever a matter of selecting the /best/ spells...
5e limits everyone's spells per day. Compared to Pathfinder and 3.5 where you could have an array of spells due to your main ability score. On top of the base spells you get.
 

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Tony Vargas

Legend
Relative to 3.5 and Pathfinder where the casters made some classes redundant. Pathfinder and 3.5 was the era where the casters could fulfill the other party roles and fulfill it better.
Compared to Pathfinder and 3.5 where you could have an array of spells due to your main ability score. On top of the base spells you get.
So, 5e casters less OP, relative to the single edition in which casters in general, and Tier 1 casters like the wizard, in particularly, were the most egregiously overpowered.

Fair 'nuff.

Still doesn't sound like evidence of a PF2 'overcorrection.'
 
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So, only relative to the single edition in which casters in general, and Tier 1 casters like the wizard, in particularly, were the most egregiously overpowered.

Fair 'nuff.

Still doesn't sound like evidence of a PF2 'overcorrection.'
I am addressing his post. You are trying to make it a comparison.

Have you played a wizard or other caster in PF2? In my experience with the wizard my spells do not deal enough damage. And my buffs do not last long enough. I do like my cantrips I get though. One of the strongest ways to play a caster in PF2 is to play it as a martial.
Others have posted their experiences with other casters.
 

Tony Vargas

Legend
In my experience with the wizard my spells do not deal enough damage. And my buffs do not last long enough. I do like my cantrips I get though. One of the strongest ways to play a caster in PF2 is to play it as a martial.
Others have posted their experiences with other casters.
Thing is, I've heard the same kinds of complaints early in a new edition before, and it turned out, yeah, the wizard was different than in the prior edition, but not underpowered nor 'overcorrected,' just not as crazy as before.

3.x/PF1 was very much a highwater mark for wizard power & versatility. I'm not surprised, well, anything, might seem like a come-down from that, at first.

I'll be curious how things sound after we've seen some more experiences, some supplements and some optimization guides. And when the sheen has come off the melee types new action-economy toys. If the initial impression Campbell's given holds up, I might even find myself on the 5e -> PF2 thread. ;)
 
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Thing is, I've heard the same kinds of complaints early in a new edition before, and it turned out, yeah, the wizard was different than in the prior edition, but not underpowered nor 'overcorrected,' just not as crazy as before.

3.x/PF1 was very much a highwater mark for wizard power & versatility. I'm not surprised, well, anything, might seem like a come-down from that, at first.

I'll be curious how things sound after we've seen some more experiences, some supplements and some optimization guides. And when the sheen has come off the melee types new action-economy toys.
That is a lot of words to say you do not have actual play experience with PF2.
 





Either way, it was a helpful data point.

Maybe if I STFU, I'll get to see some more? ;)
The most helpful data point would be to make a few characters. And test them in play yourself. That is what we did. If your set on something no amount of other playtest experiences will change that.
 

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