• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

RPG Evolution: RPGs Have a Health Problem

Increasingly, the families of older gamers in the U.S. are turning to crowdfunding campaigns to fund their medical costs. Although gaming hasn't always been a lucrative field for designers, it's clear that even our most experienced designers aren't making enough to manage a medical crisis. Can we do anything about it?

As the game industry ages, our iconic game designers are aging with it. Increasingly, they are turning to crowdfunding campaigns to fund their medical costs. Although gaming hasn't always been a lucrative field for designers, it's clear that even our most experienced designers aren't making enough to manage a medical crisis. Can we do anything about it?

gofundme.jpg

The Scope of the Problem

For some designers, yearly deductibles have crept up to the $10,000 range; with game designers often working as freelancers without insurance, costs are even higher. Incidental expenses, like wound care supplies, specialized diets, and transportation all add to these costs. To address these expenses, GoFundMe (and it is usually GoFundMe, which accounts for 1 in 3 crowdfunding campaigns for medical costs) has become the crowdfunding platform of choice, with over 250,000 medical campaigns raising over $650 million each year.

Is it possible to make a living working on games? We have some notable data points.

It's Not for Everyone

Fred Hicks shares his perspective:
Through a combination of: Running Evil Hat (I made $0/month for several years; then we got a little success, enough to justify $450/month for a while; I’ve gotten to increase that since, but I am pretty sure I’m still not quite rating McDonald’s wages, and unless Evil Hat can improve its product output over the next few years, I’m not sure the increase can be sustained; behold part of my motive to grow the company! I should note I don’t charge the company anything else for any writing, development, or layout work I do beyond this monthly draw.) Running Jim Butcher’s online presence (the site has amazon referrals, other referral programs, the occasional ad revenue, cafe press gear, all of which funnels to me to pay the website costs and then pay myself the remainder for doing the work of creating & running all that over the past ten-plus years) Freelance layout work (which is bursty, unpredictable, and can sometimes wind up with late or very late or never-happened payment if you’re not careful)… I am just in the last year or two finally at the point where I’m making about what I made when I started in the internet industry back in 1996. Only without any benefits (save those that I get as a spouse), which is a lot like saying that I am making 30+% less than what I was making in 1996.
Louis Porter Jr. responded to Fred's post:
But there is another side to this. The side of what is "making a living"? I live is South Florida where I own a house, two cars, have a wife, one year old son and mother-in-law all living in the same house. My wife and I do well financially (She's a therapist and I am a graphic design / web designer) and LPJ Design gives me extra money to do a few fun things. But can I live off of it? No. But do I work it like a 40 hours a week job where I get full medical, weekly paycheck, 401k retirement planning, free use of internet, copier fax machine and roughly four and a half weeks off and 2 weeks of sick time? No. But I do know if I worked the LPJ Design business as well and hard as I work my "real" job the out come would be different.
Louis mentions the 1,000 fans theory, and given the success of crowdfunding in role-playing games it seems there's some merit.

The 1,000 Fans Theory

The 1,000 Fans Theory espouses the belief that creators don't need to have a large number of fans, they just need a highly-engaged base that will support them:
Here’s how the math works. You need to meet two criteria. First, you have to create enough each year that you can earn, on average, $100 profit from each true fan. That is easier to do in some arts and businesses than others, but it is a good creative challenge in every area because it is always easier and better to give your existing customers more, than it is to find new fans. Second, you must have a direct relationship with your fans. That is, they must pay you directly. You get to keep all of their support, unlike the small percent of their fees you might get from a music label, publisher, studio, retailer, or other intermediate.
If each fan provided $100 per year, that would amount to a $100,000 year income. It's worth noting that a percentage of this number also covers things like insurance and medical bills. The total number of fans can be adjusted up or down according to the individual's needs and goals -- those creatives who live in areas where they can get by on $50,000 need only 500 fans, while those who have fans with less disposable income may need double that amount. Where do RPG fans fit in this model?

There are two constraints that working against game developers hoping to make a living using this model. For one, tabletop RPG fans are not nearly as large a market as video games or other creative outlets. For another, gamers are accustomed to lower price points than other entertainment, including the aforementioned video games.

As the market continues to expand, we're seeing movement on both of these factors that may give future designers hope. The market is growing -- Hasbro CEO Brian Goldner told Mad Money that "people are more into Dungeons & Dragons today than ever before. In fact it's enjoying its best year ever, it's been the last couple of years where it's grown. People are reengaged with that brand because it's a face-to-face game, it's immersive, and it's a game that people really enjoy playing with one another. We have more new users coming on board -- double digit, new user growth."

Along with that growth is a fan base willing to spend more, as Andrew addressed in his article, "How Expensive is Too Expensive?" This in turn means creatives can get paid more. Russ has written an excellent reference piece on EN World that every writer should read. It's worth noting that when it comes to paying fairly, Russ is a leader in the industry -- and I speak from personal experience working for him.

A third factor to consider is that the barrier to entry into role-playing games has dropped considerably. Thanks to digital platforms like DriveThruRPG and the DMs Guild, creators can make and sell games at very little cost. By keeping their expenses as low as possible, game designers can net more profit from their games. There are also more platforms to allow fans to directly contribute to creators, like Patreon.

Adding this all up, the 1,000 fan theory seems more achievable for game designers than ever before. But until the market expands enough to support more creatives in the field, economic conditions will continue to push everyone in the tabletop RPG field to test the 1,000 fan theory in the worst way...when they have a medical crisis.
 

log in or register to remove this ad

Michael Tresca

Michael Tresca

Pixelllance

Explorer
Medicare for all, problem solved.

This is probably true. Its an systemic reason and also cause RPG are (still) a niche.
E.g. here in Germany (80 mio people / public health system for all) there are only 12-20 people employed in the RPG "industry" centered around two to three small companies (one of them , Ulisses, does the DnD translation and publish Germanys largest RPG The Dark Eye). All other publisher I know of have a day job and publish "just for fun".

Also RPG is a hobby you dont need much. The rule book, your imagniation, paper and pencil, dices. Thats all.
So people arent really dependent to buy a lot of stuff to enjoy their hobby, so its not easy to make real profit in this field of business.
----
RPG PIXELART at https://twitter.com/pixellance
 
Last edited:

log in or register to remove this ad

dragoner

KosmicRPG.com
So people arent really dependent to buy a lot of stuff to enjoy their hobby ...

In economic terms, it is called "Discretionary Income" dependent:

Discretionary income is the amount of an individual's income that is left for spending, investing, or saving after paying taxes and paying for personal necessities, such as food, shelter, and clothing. Discretionary income includes money spent on luxury items, vacations, and nonessential goods and services. Because discretionary income is the first to shrink amid a job loss or pay reduction, businesses that sell discretionary goods tend to suffer the most during economic downturns and recessions.

 

Sacrosanct

Legend
On a somewhat related note, I heard something a few days ago that definitely get the deep thoughts churning.

We know that universal healthcare would actually be cheaper for business because they pay a lot for their portion of health insurance. So why do business campaign against it, when you wouldn’t think it’s in their best interests?

It’s because having health insurance keeps people from quitting bad jobs and work environments, or from rocking the boat asking for better working conditions or pay. A single medical emergency can bankrupt you, and not having insurance to afford medication can literally kill you. So people won’t quit bad jobs. And companies know that.
 

billd91

Not your screen monkey (he/him)
On a somewhat related note, I heard something a few days ago that definitely get the deep thoughts churning.

We know that universal healthcare would actually be cheaper for business because they pay a lot for their portion of health insurance. So why do business campaign against it, when you wouldn’t think it’s in their best interests?

It’s because having health insurance keeps people from quitting bad jobs and work environments, or from rocking the boat asking for better working conditions or pay. A single medical emergency can bankrupt you, and not having insurance to afford medication can literally kill you. So people won’t quit bad jobs. And companies know that.

That may be part of it - I also think it's a question of personal self-interest. They know their own income taxes will go up to provide health care for all and so they put the power of the companies they run or have a stake in behind those interests.
 

dragoner

KosmicRPG.com
Businesses are against it for ideological reasons, people shouldn't be given something for free, nevermind that isn't true (it isn't free), except that never stopped anyone before. Same as the minimum wage shouldn't be raised because minimum wage earners don't deserve it. Somehow I think a lot of this goes back to bad education.
 

der_kluge

Adventurer
This article is interesting, but I think there are a myriad of problems with making money in the game industry. Politics and economic discussions aside, for whatever reason, gamers have always notoriously been very cheap people. You need only look at the number of poor people sleeping on the floor at Gen Con to see this. I think there's historical precedence for the hobby being very cheap, and the barriers to entry into that have always been extremely low. It's not like software where you have to hire specialized talent - literally anyone who is literate can write a gaming PDF and sell it. So you have complete market saturation, and a ton of noise. That's probably the biggest problem.

On top of that problem, you've got individuals trying to actually earn a living doing this (and some do), but those are in the minority. But the fact that some do, and then others try (and fail), continues to exacerbate the problem. Others found solutions to the healthcare issue by moving out of the country (see: Joseph and Suzi of Expeditious Retreat Press) - they also don't do gaming products, and have ventured into novels as well.

Others are probably successful because it's not their sole income, and they might rely on the income of a spouse to get by. Years ago, when I ventured into freelance work, I got paid a nice amount for it - but even that amount wouldn't equal a teacher's salary, assuming I could do it full time.
 

Umbran

Mod Squad
Staff member
Supporter
It’s because having health insurance keeps people from quitting bad jobs and work environments, or from rocking the boat asking for better working conditions or pay

Note: this only holds for very large businesses, for whom the contribution they make to employee insurance isn't a big deal. Small to medium businesses, that often struggle to be able to afford offering insurance, would be happy if they didn't have to handle employee health benefits.
 

Umbran

Mod Squad
Staff member
Supporter
Politics and economic discussions aside, for whatever reason, gamers have always notoriously been very cheap people.

They have always notoriously been young and poor people - until perhaps recently, the bulk of gamers have been high school and college students - people with time, but not a whole lot of money.
 

Sacrosanct

Legend
Businesses are against it for ideological reasons, people shouldn't be given something for free, nevermind that isn't true (it isn't free), except that never stopped anyone before. Same as the minimum wage shouldn't be raised because minimum wage earners don't deserve it. Somehow I think a lot of this goes back to bad education.

A couple of things. Firstly, people aren’t wanting it for free. They want the taxes they pay to go towards that instead of tax breaks for the rich and said businesses. Secondly, if businesses were against getting something for free, then it’s pretty odd that they keep taking free money in the form of said tax breaks and subsidies 🤷‍♂️

But you’re right. Bad education is probably the cause for one of our arguments...
 

Sacrosanct

Legend
They have always notoriously been young and poor people - until perhaps recently, the bulk of gamers have been high school and college students - people with time, but not a whole lot of money.

I don’t know about a lot of time. But we do have a lot of opinions 😉
 

Remove ads

Remove ads

Top