FrogReaver
The most respectful and polite poster ever
The help action is usually better...
Of course guidance stacks with the help action...
So help action + guidance is the best (when applicable)
But let's take a typical overland scene. One person tracks with survival. Another stays on the lookout for danger. Another is being sneaky so he's not targeted if ambushed. The guidance spammer is either doing an actual activity or spamming guidance. So a single +1d4 bonus to a single PC each overland scene - good but not impressive.
In fact this happens on any scene where you force the players to each declare what they are doing and then resolve the actions simultaneously.
So let's take a social situation - generally casting spells in a social situation causes the NPC to have a disfavorable disposition toward you.
Let's take a stealth scenario - generally casting guidance makes it harder to stealth - your making noise and such.
There's a few skills guidance will be an always on straight bonus to. Out of combat medicine checks. Out of combat intimidation checks. Possibly knowledge checks. But the active skills that are generally viewed as the most important - seems much less beneficial to those.
IMO, the problem isn't with guidance but with the DM's handling of the scenes it comes up in.
Of course guidance stacks with the help action...
So help action + guidance is the best (when applicable)
But let's take a typical overland scene. One person tracks with survival. Another stays on the lookout for danger. Another is being sneaky so he's not targeted if ambushed. The guidance spammer is either doing an actual activity or spamming guidance. So a single +1d4 bonus to a single PC each overland scene - good but not impressive.
In fact this happens on any scene where you force the players to each declare what they are doing and then resolve the actions simultaneously.
So let's take a social situation - generally casting spells in a social situation causes the NPC to have a disfavorable disposition toward you.
Let's take a stealth scenario - generally casting guidance makes it harder to stealth - your making noise and such.
There's a few skills guidance will be an always on straight bonus to. Out of combat medicine checks. Out of combat intimidation checks. Possibly knowledge checks. But the active skills that are generally viewed as the most important - seems much less beneficial to those.
IMO, the problem isn't with guidance but with the DM's handling of the scenes it comes up in.