FrogReaver
The most respectful and polite poster ever
As long as you understand that you’re making that up, and it isn’t by any means RAW, have fun.![]()
Some things don't need explicitly stated.
As long as you understand that you’re making that up, and it isn’t by any means RAW, have fun.![]()
I agree with you there. Honestly, I don’t even think a DM needs to make an explicit decision “when” the roll actually takes place. Just decide whether actions that take longer than a minute (or 10) to complete can benefit from Guidance (or Bardic Inspiration) or not. No need to get technical about what point in the process the spell is being cast, just assume it is being cast whenever it needs to be to work,Some things don't need explicitly stated.
Right. It doesn’t need to be explicitly stated that the check doesn’t correspond to a specific moment in an attempt to do something, or that buffs apply to the roll if the buff is applied for the purpose of doing so, within a time where you’d have to get pedantic in order to rule otherwise.Some things don't need explicitly stated.
Right. It doesn’t need to be explicitly stated that the check doesn’t correspond to a specific moment in an attempt to do something, or that buffs apply to the roll if the buff is applied for the purpose of doing so, within a time where you’d have to get pedantic in order to rule otherwise.
Because if you have to get pedantic to rule a certain way, you certainly aren’t just playing 5e as it’s written and intended to be read.
I agree with you there. Honestly, I don’t even think a DM needs to make an explicit decision “when” the roll actually takes place. Just decide whether actions that take longer than a minute (or 10) to complete can benefit from Guidance (or Bardic Inspiration) or not. No need to get technical about what point in the process the spell is being cast, just assume it is being cast whenever it needs to be to work,
I agree with you there. Honestly, I don’t even think a DM needs to make an explicit decision “when” the roll actually takes place. Just decide whether actions that take longer than a minute (or 10) to complete can benefit from Guidance (or Bardic Inspiration) or not. No need to get technical about what point in the process the spell is being cast, just assume it is being cast whenever it needs to be to work,
This is pretty much the key to the question: the check occurs when the DM decides the check occurs. The mechanics interacting with the task at hand are entirely at the DM's discretion, based on how they view the task and the effect attempting to modify the check.I don't think there's an official ruling on this, because it's a bit metaphysical. When you undertake a task, your ability check determines how well you perform that task, so it applies to the entirety of that task - but that doesn't dictate when, in in-game terms, the skill check takes place, because the character in game isn't making a skill check - they're simply performing a task.
Also @iserith. Thinking about RAW, PHB174 reads that "The DM calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure." DMG237 described ability checks being "used for" various in game acts. These kinds of descriptions tie ability checks to creature actions within the fiction. The wording of guidance describes a creature being imbued with the power to add 1d4 to an ability check of its choice, before or after making the check. Bardic inspiration plainly describes creatures as making ability checks. The language seems to express that the creature is conscious of doing something directly tied to the check (e.g. "it can wait until after it rolls the d20").As long as you understand that you’re making that up, and it isn’t by any means RAW, have fun.![]()
Also @iserith. Thinking about RAW, PHB174 reads that "The DM calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure." DMG237 described ability checks being "used for" various in game acts. These kinds of descriptions tie ability checks to creature actions within the fiction. The wording of guidance describes a creature being imbued with the power to add 1d4 to an ability check of its choice, before or after making the check. Bardic inspiration plainly describes creatures as making ability checks. The language seems to express that the creature is conscious of doing something directly tied to the check (e.g. "it can wait until after it rolls the d20").
So to my reading the RAW endorses a view that the event that triggers the roll, happens in the fiction. I don't mean to say that this is the best way to play it: only that it could feel better to move forward acknowledging what is in the RAW and exploring alternatives from there.
Consider: I have absolutely no spamming of the guidance spell in my games and never have because of my understanding of the core concepts above. Guidance works for tasks that take a minute or less, which means the number of tasks for which it will apply is inherently limited. But you do appear to have a problem with the guidance spell in your game. In a pragmatic sense (if nothing else), what does that tell you about your interpretation?