D&D 5E Rogue Advice

FrogReaver

As long as i get to be the frog
This is a good point; especially after 5th when he gets Uncanny Dodge. Rogues can be surprisingly good tanks, especially with a strategic dip (for most subclasses, a single level of fighter does wonders here; for arcane trickster, two levels of wizard/bladesinger is probably better).

Swashbuckler wants booming blade for the damage boost, particularly if they can induce the enemy to chase them, but if you have an ally in melee with the enemy too, you might not always want to move away if it just means your ally gets attacked instead of you. A swashbuckler with one level of fighter for a shield, defense or TWF style, and a little bit of self-healing, and taking Sentinel at some point, makes for quite a resilient character that can afford to make themselves a target, and get off a second sneak attack in the round if the enemy attacks someone else.

I actually prefer TWF over booming blade for the swashbuckler - more reliable sneak attacks. Booming blade is a nice tactical option when it works but it's not at all efficient as after the first turn or so front lines enemies will mostly be engaged with your front lines. Your better off just standing next to back lines enemies most of the time than booming blade and moving away. I see booming blade being fun and competitive with TWF but not superior to it.

Keep in mind the swashbuckler can make an attack against 1 enemy, the TWF attack against another and move away from both without taking OA's. That's another benefit of the TWF approach.

Oh and I forgot the most important benefit - it leaves your feats free to do other things.
 
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Vitor Bastos

Explorer
This is a good point; especially after 5th when he gets Uncanny Dodge. Rogues can be surprisingly good tanks, especially with a strategic dip (for most subclasses, a single level of fighter does wonders here; for arcane trickster, two levels of wizard/bladesinger is probably better).

Swashbuckler wants booming blade for the damage boost, particularly if they can induce the enemy to chase them, but if you have an ally in melee with the enemy too, you might not always want to move away if it just means your ally gets attacked instead of you. A swashbuckler with one level of fighter for a shield, defense or TWF style, and a little bit of self-healing, and taking Sentinel at some point, makes for quite a resilient character that can afford to make themselves a target, and get off a second sneak attack in the round if the enemy attacks someone else.

And how do you feel about them off-combat? RPing, solving problems, etc...
 

doctorbadwolf

Heretic of The Seventh Circle
I actually prefer TWF over booming blade for the swashbuckler - more reliable sneak attacks. Booming blade is a nice tactical option when it works but it's not at all efficient as after the first turn or so front lines enemies will mostly be engaged with your front lines. Your better off just standing next to back lines enemies most of the time than booming blade and moving away. I see booming blade being fun and competitive with TWF but not superior to it.

Keep in mind the swashbuckler can make an attack against 1 enemy, the TWF attack against another and move away from both without taking OA's. That's another benefit of the TWF approach.

It’s a play-style thing. It’s been over a decade since I last saw a fight where people weren’t moving around a lot.

The main benefit of TWF for a Swashbuckler in a dynamic fight is moving away from two enemies with no OA, and getting reliable SA when you’ve no way to get advantage.

But also, rogues are better at killing artillery very quickly than almost anyone else in the game, so it’s often worthwhile to just do that as a rogue, and then engage the guys your tank is keeping busy once the backfield snipers and casters are dead.
 

Charlaquin

Goblin Queen (She/Her/Hers)
Best Subclasses? *He kinda likes the Swashbuckler and Arcane Trickster.
Swashbuckler is the best rogue subclass in terms of damage output per round, at least on paper. Arcane Trickster has some excellent utility by virtue of being a spellcaster, even if their spells are very limited. Access to Fond Familiar is especially useful. Thief is a very strong option, particularly due to Fast Hands, though this feature’s value is diminished if the DM is already pretty generous with item use in combat. Assassin looks very attractive because of the auto-crit against surprised targets, but in practice it’s too situational for what it does, and the subclass doesn’t get much else. Scout is a good option if you want to go for a ranged build instead of dual-weapon.

Anything with a Dex bonus will do. Lightfoot Halfling and Wood Elf are both primo choices due to +2 Dex and expanded Stealth capability (again, devalued somewhat if the DM is already generous with requirements for hiding). Half-elf is pretty good especially if you’re going Arcane Trickster because they can be a bit MaD, and +2 Cha and two floating +1s is excellent. Variant human, as always, is a very strong choice. I recommend Mobile or Crossbow Expert as your 1st level Feat, though Skulker is also a solid option.

Backgrounds?
Anything is fine, really. Criminal is very thematic and the Underworld Contact feature could theoretically be pretty useful if the DM does anything with it. Sailor (Pirate) gives a very valuable feature in Bad Reputation, and is on-point for a Swashbuckler. Guild Artisan (Merchant) is an excellent choice if the DM will allow you to take the mule and cart in your starting equipment.

Builds?
Good ol' tips?
There are basically two optimal paths you can take here - dual-wielding, which has the higher DPR potential, or ranged, which is the safer option defensively. But also, you really can’t go wrong as long as you’re getting those Sneak Attacks in.

For dual-wielding, you ideally want to take the Swashbuckler subclass or the Mobile Feat. You’ll use hit-and run tactics. If you can get Advantage on attacks against a creature, go for that, if not go for a target that’s adjacent to one of your allies. If your first attack hits, run for cover and use your bonus action to hide if you can, or dash if you can’t. If your first attack misses, use your bonus action to attack with your other weapon and run for cover. If your second attack misses, just hope they target your ally instead of you.

If you want to go ranged, you’ll basically want to stick to cover, use your action to attack enemies that you can get advantage against or that are next to your allies, and your bonus action to hide. Take Crossbow Expert when you get the chance so you can make a second attack with your bonus action if your first attack misses. Consider taking Sharpshooter to get around cover, but don’t use the -5 to hit +10 to damage option unless you have advantage cause Sneak Attack makes that -5 hurt you more than it does other classes.

Arcane Tricksters have a third option with Booming Blade as your action, disengage as your bonus action so they take more damage if they follow you. Gets better with Mobile so you can save your bonus action for Mage Hand Ledgermain.

Another option, if you’re less concerned with pure white-room DPR is to be the party’s sacrificial lamb forward scout. This is where I think the Thief subclass really shines. Dungeon Delver, Observant, and Skulker are excellent choices for this style of rogue.
 
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Esker

Hero
And how do you feel about them off-combat? RPing, solving problems, etc...

About Swashbucklers in particular? I think rogues in general are one of the best out-of-combat classes due to expertise. A swashbuckler with expertise in persuasion/deception + insight makes one of the best characters to be in the social pillar (really any rogue, but swashbucklers and masterminds get other benefits from the charisma), second only to bards, who get expertise and spells, and can focus entirely on charisma. Warlocks can also do very well at the social pillar with the right invocations and spells.

At the other end of the social spectrum, I'm playing an arcane trickster who dumped charisma, but who has expertise in stealth, perception, arcana and investigation, and winds up being the scout, non-social problem-solver, and go-to knowledge person for the party (we don't have a wizard). Wizards have spells to do that sort of thing (it's hard to beat arcane eye for scouting), but they can't necessarily always afford to expend the resources required to do it, so it's nice to have somebody who can be great at those things at-will.

Rogues will never be as effective in combat as a well-optimized fighter, but they make up for it out of combat.
 

Esker

Hero
I actually prefer TWF over booming blade for the swashbuckler - more reliable sneak attacks. Booming blade is a nice tactical option when it works but it's not at all efficient as after the first turn or so front lines enemies will mostly be engaged with your front lines.

I think booming blade should be considered together with find familiar. I probably wouldn't be a high elf as a swashbuckler to get booming blade by itself, but if you can get advantage from your familiar reasonably often I think you end up doing better with booming blade than with TWF after level 5, even if you don't get the secondary damage. (I might be mis-remembering but I ran some numbers on that comparison at some point in another thread.) And since you can get both, plus another cantrip (minor illusion is what I'd take) from a single feat (or by being an arcane trickster), I think it's a worthwhile investment. Probably not at level 1 if vuman, but maybe at 4 or 8. Of course rogues multiclass well in general too; a swashbuckler face with three levels in warlock offers some nice benefits (mask of many faces, book of ancient secrets; friends, mirror image, etc.).
 
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FrogReaver

As long as i get to be the frog
I think booming blade should be considered together with find familiar. I probably wouldn't be a high elf as a swashbuckler to get booming blade by itself, but if you can get advantage from your familiar reasonably often I think you end up doing better with booming blade than with TWF after level 5, even if you don't get the secondary damage. (I might be mis-remembering but I ran some numbers on that comparison at some point in another thread.) And since you can get both, plus another cantrip (minor illusion is what I'd take) from a single feat (or by being an arcane trickster), I think it's a worthwhile investment. Probably not at level 1 if vuman, but maybe at 4 or 8. Of course rogues multiclass well in general too; a swashbuckler face with three levels in warlock offers some nice benefits (mask of many faces, book of ancient secrets; friends, mirror image, etc.).

I don't find familiar advantage to be that reliable of a tactic.
 




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