Social Encounters: help needed?

dave2008

Legend
Sorry for not this, but I've been trying to find the rules or guidelines for social encounters in PF2e, but I haven't had much success. I see each class as a combat encounter, social encounter, exploration, and downtime suggestion. I can find the rules for the other four, but I can't seem to find them for social encounters. Can someone point me in the right direction for the SRD or corerulebook? Thank you!
 

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ccs

41st lv DM
Probably mixed in throughout the various skills. Maybe some feats.

But how many rules do you really need for "talking"?
 

dave2008

Legend
Probably mixed in throughout the various skills. Maybe some feats.

But how many rules do you really need for "talking"?
I just got the impression that there are rules/guidelines based on the class descriptions. All the other areas: combat, exploration, and downtime have specific rules / guidelines that it seems odd that there wouldn't be any for social encounters. I also thought I saw @Campbell talking about them at one point. Maybe I was wrong and they are not there.
 

ccs

41st lv DM
Couldn't say for sure.
My players looked up stuff concerning diplomacy. Me? I just made up a DC they needed to hit - and claimed I'd look into it before the next session. I've yet to do that though (I've still got a few days :)).
 

Campbell

Relaxed Intensity
There are rules for specific social actions contained in the Skills chapter, but most are part of exploration mode. By the time we enter Encounter mode things are a bit more constrained.

We can Convince someone who is already Friendly or Helpful to do something. We can also Demoralize them or Lie to them. We might also Recall Knowledge to help make a better case. A character with Quick Coerce could use Coerce in a social encounter, but not combat.

Changing attitudes requires the Make An Impression activity which requires a minute of conversation so it is not appropriate to encounters. The only way to alter attitudes on a shorter timescale would be to cast Charm without it being noticed.

There is some additional guidance in the GM chapter for situations where Convince is inappropriate. Basically you clearly define the stakes and build an encounter specific mini game around it based on the details of the fiction.

There will be more coverage of this in the Gamemastery Guide.
 

dave2008

Legend
There are rules for specific social actions contained in the Skills chapter, but most are part of exploration mode. By the time we enter Encounter mode things are a bit more constrained.

We can Convince someone who is already Friendly or Helpful to do something. We can also Demoralize them or Lie to them. We might also Recall Knowledge to help make a better case. A character with Quick Coerce could use Coerce in a social encounter, but not combat.

Changing attitudes requires the Make An Impression activity which requires a minute of conversation so it is not appropriate to encounters. The only way to alter attitudes on a shorter timescale would be to cast Charm without it being noticed.

There is some additional guidance in the GM chapter for situations where Convince is inappropriate. Basically you clearly define the stakes and build an encounter specific mini game around it based on the details of the fiction.

There will be more coverage of this in the Gamemastery Guide.
Thank you for the reply. I thought there might be social encounter "tactics" or something similar to what they have for exploration mode (which I am totally stealing for my 5e games). I just might make some up for Social Encounters, but might wait till the GMG comes out. Thank you again!
 


dave2008

Legend
Page 494 has some guidelines for social encounters including using Society or a Charisma-based skill to determine initiative.
That was helpful, similar to 4e, but with less structure. I'm still interested in adding something similar to the Exploration "Activities," but for social encounters and then maybe making a chart the hostile, unfriendly, indifferent, friendly, and helpful scale of success.
 


CapnZapp

Legend
Sorry for not this, but I've been trying to find the rules or guidelines for social encounters in PF2e, but I haven't had much success. I see each class as a combat encounter, social encounter, exploration, and downtime suggestion. I can find the rules for the other four, but I can't seem to find them for social encounters. Can someone point me in the right direction for the SRD or corerulebook? Thank you!
Social Encounters page 494. Basically, the usual rules for changing a hostile NPC into indifferent or friendly.

Text searching "attitude" finds scattered tidbits on pages 246 (Make an impression, a Diplomacy skill action), Changing Attitudes (also page 246), feats like Charming Liar (page 259), spells like Charm (page 322), social skills advice (page 506), and the Conditions appendix.

Other than that, not sure what you're looking for...?
 

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