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D&D 5E Variant 5e?

dave2008

Legend
I just play the game designed to do that thing. Why hack Monopoly to mimic Cluedo when you have Cluedo?

D&D does D&D better than any other game, and if you want to play in the D&D genre, D&D is utterly your best choice.

You can put it in an ill-fitting dress or clumsily chop it into a different shape, and it will kinda do the job, but why? That's not what it's designed to do. People have gone out of their way to construct those games you seek from the ground up, and they're amazing.
There could be lots of reasons, but I will take the low hanging fruit: I own D&D and not other ones. If i can make a few small changes to a game I own and know that is worth a lot of time and money I don't have to spend buying trying out new games. I feel in 30 minutes I have made a significant change to a game that has made excited to try it again. Why wouldn't I want that over some game I might waste my money on?
 

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Charlaquin

Goblin Queen (She/Her/Hers)
That doesn't sound like the type of game I want to play, but it might work for you.
Fair enough I guess. What type of game do you want to play? And are you certain D&D 5e is the right system for it? Fundamentally, the challenge of D&D is resource attrition. You could make it a more difficult resource attrition with some small tweaks, but I don’t think you’re going to be able to make it into a completely different kind of challenge without major changes.
 

Tony Vargas

Legend
I just think non-magic healing is to easy, and this was a simply way to fix that.
Since magical healing remains the same, it will simply shift the healing burden from HD to slots. Classes with Cure..Wound &c on their lists will blow through slots more quickly, forcing more frequent rests to recover spells, other casters will thus be free to use more spells in each encounter - and should, as they'll be harder encounters, demanding every effort to bring them to a swift conclusion before anyone gets mangled or worse, a level of exhaustion.

Support casters will be healbots, others will be OP casting virtually every round, non-casters will be disposable...

...hm...sounds familiar.
 

Morrus

Well, that was fun
Staff member
There could be lots of reasons, but I will take the low hanging fruit: I own D&D and not other ones. If i can make a few small changes to a game I own and know that is worth a lot of time and money I don't have to spend buying trying out new games. I feel in 30 minutes I have made a significant change to a game that has made excited to try it again. Why wouldn't I want that over some game I might waste my money on?

The game designer in me is heartbroken. You've literally invalidated an industry's - an artistic sphere's, real people's - existence because McDonalds is easy. :(

Sure, don't "waste" your money on our stuff. I assume you also only ever bought one novel, and went to see only one movie, and only ever ate one meal, because you might be "wasting your money" on one not exactly like the first one?

(We just did a sketch about this industry problem in our podcast last week).
 

DND_Reborn

The High Aldwin
1. PC HP is normal but you must roll. No option to take the average. Level 1 is your roll or half of maximum, whichever is greater. You add CON bonus up to level 7 or 9 maybe, but after that it is only the HD roll.

2. MAX ability is 18. 19 for races which receive a bonus (a mountain dwarf could have STR 19 and CON 19 for example). We do this currently with a feat called "Raising the Bar" which allows one score to be 20.

3. I like the idea of a level of exhaustion, but only a failed death save, and don't make 3 death, make it when the exhaustion level equals death (at 6). You could even combine them, so if you already had a level of exhaustion, and then went to 0 hp, a failed death save would put you at two levels, etc.

Three successes would still stabilize, a 1 would be two levels, and a 20 would remove a level as well as stabilize with 1 hp.

Have the death save be modified by CON. It is not a check or a save, so no features or such would further modify it. IMO a person with a CON 7 is much less likely to survive and stabilize than one with a CON 17.

4. Short Rest recovered HP = level + CON bonus. Long Rest = Short rest x2. This way a "fulll day of rest", i.e. 2 short rests and one long rest would be a short rest x4 effectively. That might be too much, though.

Exhaustion takes one day per level you currently have. So, if you have 5 levels (the max since at 6 you die), it takes 5 days to recover, then 4, then 3, 2, and 1. Thus to completely remove 5 levels would take 15 days. If that isn't long enough, you could double it.

5. Sure. Every 4 levels you gain a feat as well as a proficiency to spend on whatever you want (skill, armor, language, tool, etc.)

6. Oy! That hurts, but with the right archetypes and a bit of leniency I would survive it. :)
 

Zardnaar

Legend
The game designer in me is heartbroken. You've literally invalidated an industry's - an artistic sphere's, real people's - existence because McDonalds is easy. :(

Sure, don't "waste" your money on our stuff.

(We just did a sketch about this industry problem in our podcast last week).

Reality is anything that's not D&D or maybe Star Wars it's hard to get players for.

Local flgs only sells D&D and is considering PF2.

I can go to him and say I want to run a game and he has a waiting list of players.

By the following week I can have 3-6 new players.
 


snickersnax

Explorer
Here are some changes I use:

1) 3 HD at level 1. I use either E5 or E9, proficiency bonus starts at +2 and goes up by +1 every level in E5 or +1 every other level in E9.
2) Max ability score 19 (same as gauntlets of ogre power and other stat increasing items), except for a stat with a racial bonus of +2 can go to 20, or feat that states that the score can be raised to 20.
3) Rolling a death save = +1 point of exhaustion
4) Resting: spend hit dice to restore 1hp per HD spent.
5) Feats only no ASI
6) No multi-classing
7) Everybody (including monsters) gets proficiency bonus in all saves. If a feat or class feature gives you proficiency in a saving throw, you instead get advantage.
8) Expertise gives a flat +2 bonus
9) The disruption portion of spell concentration is ignored.
10) No scaling cantrips
11) Proficiency bonus for armor (or unarmored defense) gets added to AC after level 1 (so +1 AC for +3 proficiency, +2 for +4 proficiency, etc). This little change fixes almost everything I don't like about 5E, because it tweaks bounded accuracy just the right amount to allow solo BBEGs, mostly solves the Tarrasque being killed by chickens, and allows heroic story telling of orc slaying about on the order of Boromir, Legolas and Gimli.
 

Zardnaar

Legend

Yep most casuals don't know other games even exist. Maybe PF2, Star Wars maybe anything else gonna be struggling.

Local D&,D Facebook group has over a hundred members, the national one several thousand. There's multiple shops with D&D no other RPG even available.

And I live in a University City with 20k+ students.

The local university group used to run other systems but it was more diverse say 2007 than now.
 


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