Sounds to me like the OP has a weak GM who is starving the group of actionable knowledge and plot they can either create or interact with.
The GM needs to telegraph what is coming more, drop more blatant clues, and probably ask the players to telegraph what they want, what they imagine happening, so they can work together.
Not a GURPS problem.
Did you have a Session Zero
The GM needs to telegraph what is coming more, drop more blatant clues, and probably ask the players to telegraph what they want, what they imagine happening, so they can work together.
Not a GURPS problem.
Did you have a Session Zero