The Crimson Binome
Hero
Two possibilities, off the top of my head:That begs the question of why not just throw the second ball faster so that the third ball can't get it?
The first ball might be different, but the second and third balls are the same.
1) Any given spell has a fixed speed, so all counters are exactly as fast, and are faster than regular spells. That would allow the third ball to intercept the second ball by putting itself between the first ball and the second ball, even though it isn't faster than the second ball.
2) Spells travel at a variable speed, and there is no real limit. You fire the first ball as quickly as you feel like, and the second ball is faster than that (because the enemy knows how fast the first ball is going, as they fire it arbitrarily faster in order to intercept), and you fire the third ball even faster than that. You could theoretically keep throwing faster counters until you run out of spell slots, except you're limited by the speed at which you make somatic gestures (which is reflected by the Reaction cost).