There is prodigy which hits humans and halfs. So you have three very strong fighter friendly races that can dial in a skill, tool and expertise *if * that is something you choose to do.
To me, the fighter's greater strength over the rogue is durability, and sustain driven by the HD, AC and second wind etc. The rogue can often match the damage output due to sneak but when sneak is countered, it's gone. The fighter as a martial pretty much just works. The rogue is balanced around sneak but fails miserably when that gets denied and it's just not that hard to do.
I love rogues and find them just fine, but they dont play as reliably in my ecperience as the fighters do. Fortunately both have a good assortment of subs too.
BTW I think the latest YA pack might have some gighter uses HD stuff or somesuch.