Someone said this in another thread (maybe even on another board?), and I don't think it's broken at all.Massive Damage is broken. PCs become immune to it quickly, so it mostly just punishes low level characters for being unlucky.
I agree. I remain utterly clueless as to why Paizo completely missed the writing on the wall here (that 5E represents the way most people want to play) and created such a throw-back game to the pre-5E era.i rated it average. I really enjoy the class mechanics and flavor, but the number stacking is a real turn off for me. I think PF2 with bounding accuracy would be a dynamite game.
Without trying to derail the thread too much, I don't think bounded accuracy is the gold standard of game design. It's frankly boring, contributes to the feeling of "sameness" between levels, makes characters hit monsters most of the time, takes teeth out of the enemies, makes the game too easy, removes magic items and gear as a mechanical reward of play, etc.I agree. I remain utterly clueless as to why Paizo completely missed the writing on the wall here (that 5E represents the way most people want to play) and created such a throw-back game to the pre-5E era.
i rated it average. I really enjoy the class mechanics and flavor, but the number stacking is a real turn off for me. I think PF2 with bounding accuracy would be a dynamite game.
Without trying to derail the thread too much, I don't think bounded accuracy is the gold standard of game design. It's frankly boring, contributes to the feeling of "sameness" between levels, makes characters hit monsters most of the time, takes teeth out of the enemies, makes the game too easy, removes magic items and gear as a mechanical reward of play, etc.