Gorgon Zee
Hero
You're free to dislike bounded accuracy but please don't ascribe design choices that has nothing to do it.
... I can state that a game could definitely offer bounded accuracy and yet feature PF2-style attack rates (i.e. a baseline of ~50% instead of 75%), dangerous monsters with sleeves filled with tricks, and a greater assumption of magic items.
Actually, you need to disagree with Rodney Thompson, not me. I'll quote him in full:
The basic premise behind the bounded accuracy system is simple: we make no assumptions on the DM's side of the game that the player's attack and spell accuracy, or their defenses, increase as a result of gaining levels. Instead, we represent the difference in characters of various levels primarily through their hit points, the amount of damage they deal, and the various new abilities they have gained. Characters can fight tougher monsters not because they can finally hit them, but because their damage is sufficient to take a significant chunk out of the monster's hit points; likewise, the character can now stand up to a few hits from that monster without being killed easily, thanks to the character's increased hit points.
PF2 attacks against a significantly stronger opponent are not ~50%, they are close to 0%. That's the difference that bounded accuracy makes. Bounded accuracy says that 10 goons are more use than a single hero. That's not the sort of hero I want to play.
Gandalf told the others to run away from the Balrog because they couldn't hurt it. That's the sort of world I want to play in -- one where only heroes can do heroic things. Not one where a hero is about the same as 2-10 regular guys.