payn
Glory to Marik
Well, if we are sliding the goal post to level 1-7... Right from the get go you have move action, standard action, free action, swift action, attack of opportunity action, actions im probably forgetting about actions in PF1... You have class, multi-class, archetypes, feats that encompass combat, magic, skill, setting fluff, all in the same resource bucket.At level 1 you have how many iterative attacks? And how big is the BAB?
Most people start playing a game at level 1 and most campaigns go never above level 7.
Also "variable bab" is not hard to understand there is a literal table in PF1. Meanwhile in PF2 you have no such thing, you must look up your previous class features, then look up what the keywords mean to understand what your base attack modifier is (which is also higher than bab normally).
So PF2 starts more complex (with multiple attacks and penalty), has higher numbers, and has a way worse representation of basic information like base attack modifier and saves etc.
Dont get me wrong, I love PF1 its still my favorite fantasy RPG, but its terribly unnecessarily complicated. PF2 was designed to rein that in as much as possible, which it does.

