Brave Desert Sands to Save a Storyteller in the Scheherazade RPG

In The One Thousand and One Nights Scheherazade saved her life by telling the Caliph one thousand and one stories, one night at a time. But in this RPG, after the one thousandth night, Scheherazade falls into an enchanted sleep and won’t wake. Brave the deserts sands to save her in the Scheherazade RPG. Scheherazade is a 168 page PDF of scimitar fights, flying carpets, canny genies and their lamps, and stories of magic and myth. I was a provided a PDF to review.

Scheherazade.png

The first 39 pages are stories that frame Arabian fantasy and set the stage for the RPG. A detailed description of Baghdad and surrounding lands paints a picture of hot desert sands, tall minarets, heroic orphans, and evil viziers. Character creation follows.

Player characters are by default the Chosen Ones of Scheherazade, those people she based the stories on that she told to the Caliph. A PC could be drawn from the examples of prince/princess, ghul hunter, fakir, Samarkand Amazon, and more or the player can devise their own birthright. Marks are assigned to attributes with life (hit points) and energy (magic points) getting bumped up depending on how many marks get spent on each attribute. Magic can be chosen including spells like animate object and snake charm. Each character chooses a powerful unique gift such as having a powerful ally, a magic weapon, or being able to change into an animal once a session. Each PC also receives a Moon Point, which allow for rerolls and changing story elements.

The Storyteller sets a Difficulty Level for actions and PCs roll a pool of d6s based on two Attributes. If the character’s Concept applies an additional dice is rolled. Every 4 or higher is a success. One die is represents Fate and can cause a negative or positive consequence.

Storytellers are given clear guidelines on how to create a campaign and adventures either using waking Scheherazade as a focus or coming up with another campaign focus. Plenty of foes and monsters are provided. Opponents include humans like assassins, bandits, and cannibals while monsters range from genies to manticores to rocs. Treasure is abstracted into marks that can be used to buy better and more specialized gear. Magic items are included as well as rewards for adventuring. Classics include an enchanted scimitar, a flying carpet, and a genie’s lamp.

While all of this sounds like another version of D&D, Scheherazade has unique elements. In between sessions or during a rest, each PC may tell a story fable, a parable, a tale from the hero’s past, a tale of one of his companions, or a tale of how the hero got involved with Scheherazade. The tale does not have to true. PCs telling a story gain a Moon Point or with the Storyteller’s OK insert a story element of his or her own into the ongoing game.

The Unique Gift each character has also gives inventive players plenty of opportunity to flex their creative muscle. While a list of ideas is provided, players are encouraged to work with their Storyteller to craft a truly Unique Gift all their own. The player is rewarded with a specialized rule just for their PC and the Storyteller gains story ideas to leverage as the campaign unfolds.

This RPG is tightly written and focused with an evocative layout and art that fits the theme and concepts perfectly. Player groups may consist of a sage, hakim, fakir, and sailor questing to wake Scheherazade and save the Caliphate of the Eternal Moon. Players will have some storytelling might of their own and the choice to forge their own destinies if they are willing to struggle against fate. If you liked Aladdin the cartoon or dream of genies and flying carpets I recommend giving Scheherazade a try.
 

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Charles Dunwoody

Charles Dunwoody


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kaltorak1976

Explorer
Hi Giuseppe, the game is a traditional one.
The game is designed to be played from 6 to adult age, even if I think it will suit best teens or pre-teens (12-14).

Setting-wise, the only requirement to enter the game world is having seen the Alladin movie (the old one or the new one) and having read or heard the most famous tales of the Arabian Nights (Alladin, Simbad and so on).

Rule-wise the game uses only d6 and is structured with a combinatory system: you sum up two Attributes from a pool of six and roll that number of dice: every 4+ is a success.
Every hero has a Unique Gift, a special ability you create in a freeform way (the game gives you 6 mechanics to implement), this to avoid forcing players to study a library of pre-set advantages.
In addition, there is the Stories mechanic: you can tell a tale to solve a specific situation (social but not only) and to create a story element (even a big one). This last one, during playtests, revealed to be particularly appreciated by younger people.

There is a lot more to say, but I think the best thing for you is to download the free quickstart :)
 

aramis erak

Legend
Please re-read the rules about inclusiveness.
The position that a religion other than one’s own is offensive is called xenophobia, and it’s frowned upon in polite society.
Frowned upon, or not, political or not, it's a very real market factor.
And it's very much socially evident in the US, and getting far more so.
But it's not always xenophobia, either. Sometimes it's the political-correctness and "social justice warriors" taking offense because "all game portrayals are inherently shallow and inaccurate," or over "cultural appropriation."

The person I know who most strongly takes offense to real world religion in games happens to be an atheist, just for reference...

In my case, I disdain them because....
... Real world religions are just not worth the hassle for me as a GM, as all my gaming of late is in public space.
 

Umbran

Mod Squad
Staff member
Supporter
Sometimes it's the political-correctness and "social justice warriors" taking offense because "all game portrayals are inherently shallow and inaccurate," or over "cultural appropriation."

Mod Note:

Keep it inclusive:
EN World is an inclusive community, and we encourage and welcome all people here. To that end, we strive to make it a welcoming place where nobody feels alienated because of who they are. You MAY NOT use the terms "agenda", "ideology", "politics", or "propaganda" in relation to the inclusion of people slightly different to you in gaming products or other media, use pejorative terms such as "social justice warrior" or "virtue signalling" to dismiss the opinions of those you disagree with...

- from The Rules
 







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