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D&D 5E The Larger Failure of "Tyranny of Dragons"


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Zardnaar

Legend
In my experience,most people will run to help the town. Especially new players.

Generally yes I had a group do that and still die. Failed running it 3 times and the players banned the adventure.

Third time I toned things down but they gave up on the road after chapter 2.

By gave up I mean it was something along the lines of "do we have to play this?".

Note this was early 5E they had been playing OSR stuff and Pathfinder adventures. You know good adventures.
 

Parmandur

Book-Friend
Generally yes I had a group do that and still die. Failed running it 3 times and the players banned the adventure.

Third time I toned things down but they gave up on the road after chapter 2.

By gave up I mean it was something along the lines of "do we have to play this?".

Note this was early 5E they had been playing OSR stuff and Pathfinder adventures. You know good adventures.

Yeah, the opening is a bit tough.
 

Did you not read the rest of my post positing another way to start the adventure? Seriously, why attack when I'm literally providing the answer? WTF?
Nope.
But it seems to me to be stating the obvious. No good DM would run an adventure out of the box without adapting it to the players. Every group is different, you can never just pull something off the peg and expect it to fit, and you would have to be a pretty poor DM not to know that.
 



Vael

Legend
Nope.
But it seems to me to be stating the obvious. No good DM would run an adventure out of the box without adapting it to the players. Every group is different, you can never just pull something off the peg and expect it to fit, and you would have to be a pretty poor DM not to know that.

Cool. Well, thanks for that unwarranted personal attack. Glad to NEVER play with you.
 

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