But presumably you and your friends are capable of understanding that there are other RPGers who play RPGs in quite different ways.It is how we play. And for us, the One True Way.
But presumably you and your friends are capable of understanding that there are other RPGers who play RPGs in quite different ways.It is how we play. And for us, the One True Way.
Interesting, I do not believe I have come across any RPG player (including on these boards) who enjoys the game quite like you and your table do. To be honest I'm struggling to find the appeal for it, week after week, but that may be because I lack the wargaming background.
But even so, I view wargaming similar to chess = it is you against your mate (unless I'm mistaken). The dynamic in a RPG is very different where you have players and a DM.
I wouldn't be surprised if @Jd Smith1 likes the Desert of Desolation modules (Pharoah, Tomb of Martek, etc) but that's just conjecture based on the posts in this thread.
But presumably you and your friends are capable of understanding that there are other RPGers who play RPGs in quite different ways.
Do you not think there might be a connection there?!I tend to avoid people like that.
But I've never met many people who are trying to tell a story in an RPG, and I started in 1979.
Don't worry, I expect they feel the same way about you.A few, sure, but they are usually not very interesting on any level.
I came to RPGs by way of wargaming (which is still a hobby of mine). I'm not interested in stories, but the tactical resolution of conflicts.
I would say that Pharaoh is exactly the point where strongly plotted story driven adventures started to take over what was being published for D&D.I wouldn't be surprised if @Jd Smith1 likes the Desert of Desolation modules (Pharoah, Tomb of Martek, etc) but that's just conjecture based on the posts in this thread.
When you played The Riddle of Steel, how did you handle Spiritual Attributes? They introduce an element of "stakes" beyond live/die.I have used, and loved, Phoenix Command, Millennium's End, and Riddle of Steel, if that helps.
There's an overarching structure of plot. But actually read through the dungeon in Pharoah. It's a wargaming scenario with a light plot/theme overlay.I would say that Pharaoh is exactly the point where strongly plotted story driven adventures started to take over what was being published for D&D.