doctorbadwolf
Heretic of The Seventh Circle
This is a first draft, but I feel quite good about it.
Acamar: Acamar is a corpse star whose motions and behemoth size send celestial objects that draw too close spiraling to their doom.
Caiphon: This purple star is usually on the horizon. It has the guise of a helpful guide star, but sometimes betrays those who rely upon it.
Delban: An ice-white star often visible only during winter, Delban might surprise the star-gazer with an impromptu flare during any season.
Gibbeth: Better not to write or think overlong on this greenish point in the sky.
Hadar: Hadar is the extinguished cinder of a star lurking within the cloaking nebula of Ihbar.
Ihbar: A dark nebula between stars, Ihbar is slowly expanding and eating the light of neighboring constellations.
Khirad: A piercing blue star, Khirad’s radiance sometimes reveals secrets and gruesome insights.
Nihal: Nihal is a reddish star that writhes around the position it should hold in the heavens.
Ulban: Ulban’s blue-white light disrupts cognition and the ability to recognize danger.
Zhudun: Another corpse star, Zhudun is historically described as shining a baleful light over the Ruined Realm of Cendriane in the Feywild before its fall.
Ghurab: This cobalt star is also known as The Messenger, and is served most often by were-ravens and kenku. Ghurab is believed to be associated with many Winter Fey, and with various psychopomps.
Expanded Spell List
The Stars teach you an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Star Patron Expanded Spells
Gaze of Starlight
Starting at 1st level, your patron teaches you the ability to project the true nature of the Stars into their sight. As an action, you can cause 1 creature within 30ft of you to make a Wisdom saving throw against your warlock spell save DC. If the target fails, becomes blinded and cannot take reactions until the end of your next turn.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Starting at 6th level, you can turn into a beam of purple light and teleport up to 40 ft in a straight line to a space you can see, as an action. Any creature who is in a square you pass through or end the movement in must make a Dex saving throw (DC {{savedc:cha}}) or be knock away from the space 5-ft in a direction you choose, takes 2d8 radiant damage, and is blinded until the end of your next turn. If they succeed, they take half damage, must move 5ft in a direction of their own choice. Until the end of your next turn, all creatures have disadvantage on attack rolls against you as you burn with the light of a living star. An attack that does not rely on sight, such as from a creature with Blindsight, does not suffer disadvantage.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Starting at 10th level, the mysterious red star Nihal teaches you to writhe in flames around the spot you occupy. As a bonus action, you activate the Cloak of Nihal. red glow surrounds a 20ft radius centered on you, and you become invisible as light bends around you. This effect lasts for up to 10 minutes, and requires that you maintain concentration as if on a spell. Allies in the area can deal 1d4 fire damage once on their turn as part of making an attack, as long as the effect lasts.
You can end the effect early as part of making an attack, or simply by ending your concentration. When you do, or when you forcibly lose concentration, you can choose to deal 2d8 fire or radiant damage to a creature within 20 ft of you.
Once you have used this ability, you cannot do so again until you complete a short or long rest.
Starting at 14th level, as an action, you can choose a creature that you can see within 60 ft. to make a CHA saving throw (DC {{savedc:cha}}). On failure, it is banished into the presence of the Stars. At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. Upon it's return, it takes 5d10 psychic damage and 5d10 radiant damage as it reels from its horrific experience.
Once you use this feature, you can’t use it again until you finish a long rest.
I think that hits all the right buttons for the old Star Pact, and should be really fun to play. Feel free to tell me what you think, but know ahead of time that I do not care about anything along the lines of "the GOO already covers this" or "why do we need a star pact" or whatever.
Otherwordly Patron: The Stars
There are many stars that can act as patrons for a warlock, but these are the most well known amongst astronomical scholars.
There are many stars that can act as patrons for a warlock, but these are the most well known amongst astronomical scholars.
Acamar: Acamar is a corpse star whose motions and behemoth size send celestial objects that draw too close spiraling to their doom.
Caiphon: This purple star is usually on the horizon. It has the guise of a helpful guide star, but sometimes betrays those who rely upon it.
Delban: An ice-white star often visible only during winter, Delban might surprise the star-gazer with an impromptu flare during any season.
Gibbeth: Better not to write or think overlong on this greenish point in the sky.
Hadar: Hadar is the extinguished cinder of a star lurking within the cloaking nebula of Ihbar.
Ihbar: A dark nebula between stars, Ihbar is slowly expanding and eating the light of neighboring constellations.
Khirad: A piercing blue star, Khirad’s radiance sometimes reveals secrets and gruesome insights.
Nihal: Nihal is a reddish star that writhes around the position it should hold in the heavens.
Ulban: Ulban’s blue-white light disrupts cognition and the ability to recognize danger.
Zhudun: Another corpse star, Zhudun is historically described as shining a baleful light over the Ruined Realm of Cendriane in the Feywild before its fall.
Ghurab: This cobalt star is also known as The Messenger, and is served most often by were-ravens and kenku. Ghurab is believed to be associated with many Winter Fey, and with various psychopomps.
Expanded Spell List
The Stars teach you an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Star Patron Expanded Spells
Spell Level | Spells |
---|---|
1st | identify, magic missile |
2nd | moonbeam, augury |
3rd | crusader's mantle, melf's minute meteors |
4th | divination, confusion |
5th | legend lore, telepathic bond |
Gaze of Starlight
Starting at 1st level, your patron teaches you the ability to project the true nature of the Stars into their sight. As an action, you can cause 1 creature within 30ft of you to make a Wisdom saving throw against your warlock spell save DC. If the target fails, becomes blinded and cannot take reactions until the end of your next turn.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Step of Caiphon
Starting at 6th level, you can turn into a beam of purple light and teleport up to 40 ft in a straight line to a space you can see, as an action. Any creature who is in a square you pass through or end the movement in must make a Dex saving throw (DC {{savedc:cha}}) or be knock away from the space 5-ft in a direction you choose, takes 2d8 radiant damage, and is blinded until the end of your next turn. If they succeed, they take half damage, must move 5ft in a direction of their own choice. Until the end of your next turn, all creatures have disadvantage on attack rolls against you as you burn with the light of a living star. An attack that does not rely on sight, such as from a creature with Blindsight, does not suffer disadvantage.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Cloak of Nihal
Starting at 10th level, the mysterious red star Nihal teaches you to writhe in flames around the spot you occupy. As a bonus action, you activate the Cloak of Nihal. red glow surrounds a 20ft radius centered on you, and you become invisible as light bends around you. This effect lasts for up to 10 minutes, and requires that you maintain concentration as if on a spell. Allies in the area can deal 1d4 fire damage once on their turn as part of making an attack, as long as the effect lasts.
You can end the effect early as part of making an attack, or simply by ending your concentration. When you do, or when you forcibly lose concentration, you can choose to deal 2d8 fire or radiant damage to a creature within 20 ft of you.
Once you have used this ability, you cannot do so again until you complete a short or long rest.
Imprison In Starlight
Starting at 14th level, as an action, you can choose a creature that you can see within 60 ft. to make a CHA saving throw (DC {{savedc:cha}}). On failure, it is banished into the presence of the Stars. At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. Upon it's return, it takes 5d10 psychic damage and 5d10 radiant damage as it reels from its horrific experience.
Once you use this feature, you can’t use it again until you finish a long rest.
I think that hits all the right buttons for the old Star Pact, and should be really fun to play. Feel free to tell me what you think, but know ahead of time that I do not care about anything along the lines of "the GOO already covers this" or "why do we need a star pact" or whatever.