I wouldn't call it a "sacred cow" to allow for levels up to 20 but acknowledge that most people don't play past 10. It's just allowing for a wide range of options while being practical about the fact that most people won't make use of the full range.I imagine that they included 20 levels because of sacred cows. Their actual design reflects that most people don't play to higher levels. I doubt they put much effort into designing the high level abilities either.
I wouldn't call it a "sacred cow" to allow for levels up to 20 but acknowledge that most people don't play past 10. It's just allowing for a wide range of options while being practical about the fact that most people won't make use of the full range.
Personally, I have run one campaign from level 1 to level 20. And I'm currently running another campaign that started at level 12.
You're in a small minority (not saying that you're playing wrong, just that the vast majority don't play to those levels).
Personally I think the game would be better if they didn't need to spend space, time, and balance considerations on the higher levels.
I don't think there would be 20 levels if there wasn't a tradition of it. 4e deviated a lot from traditions and they wanted to back track on that. It's funny though, because in much older editions the higher levels didn't mean much. Much of the time they were just hit points and there were a lot of level caps.
The whole 1-20 thing was really a 3e invention.
4e, of course, went to 30, and stayed mathematically functional and reasonably balanced (at least pre-E) throughout. I mean, yeah, that was a deviation from tradition, but not /away/ from presenting high level play, just towards daring to try to make it work.I don't think there would be 20 levels if there wasn't a tradition of it. 4e deviated a lot from traditions and they wanted to back track on that.
In the early TSR era and the fad years, yes, class designs were all over the place.It's funny though, because in much older editions the higher levels didn't mean much. Much of the time they were just hit points and there were a lot of level caps.
2e presented every class advancement table to level 20 (and not beyond, unlike 1e, where some capped lower, and a few tables when higher, and unlimited advancement was implied as a possibility).The whole 1-20 thing was really a 3e invention.
well, if we're looking at older stuff... there's the GDQ series, Isle of the Ape, Nightmare Keep, and the whole Bloodstone series too....Many of you missed the truly great High Level adventures:
- Age of Worms (1-21)
- Savage Tide (1-21)
- The Lich Queen's Beloved (18)
- Die Vecna Die (10-13)
- Dragon's Crown (Dark Sun, 10-13)
- Return to the Tomb of Horrors (13-16)
- Test of the Warlords, Death's Ride, Sabre River (BECMI 15+)
Give them a try, they're worth it.
You can always convert to 5e on the fly.