Ralif Redhammer
Legend
Same.
But as far as my DMing/GMing, I like to think I've gotten better. I've gone from pretty straightforward quests and dungeons to more improv and leaving the door wide-open for player direction and contribution. My adventures, while they grew less linear as time went on, still had very specific directions that the adventure as supposed to go. Now, a lot of the time, I leave big blanks with "the PCs have to figure it out" instead.
One thing that's not changed is that my maps are still awful. Dungeon or wilderness, it's all looks terrible. Even a simple square chamber is more likely to look like a failed pancake instead.
But as far as my DMing/GMing, I like to think I've gotten better. I've gone from pretty straightforward quests and dungeons to more improv and leaving the door wide-open for player direction and contribution. My adventures, while they grew less linear as time went on, still had very specific directions that the adventure as supposed to go. Now, a lot of the time, I leave big blanks with "the PCs have to figure it out" instead.
One thing that's not changed is that my maps are still awful. Dungeon or wilderness, it's all looks terrible. Even a simple square chamber is more likely to look like a failed pancake instead.
I have less hair.