L
lowkey13
Guest
*Deleted by user*
And this is why the idea that there will never be a 6e is laughable.hmm... I feel that a Race is easier to implement than a Subclass. It's a small handful rules that don't change much as the character grow and Lore is basically the biggest obstacle, something that doesn't REALLY need playtesting in the same way crunch do, just a bit of brainstorming. But I think that ease is also a curse because then it becomes tempting to just bloat the game.
I think as long as consumers don't feel overwhelmed by additions to the game, we've not breached any sort of dangerous frontier in terms of additions and the PHB+1 rule is a good basis to avoid the insanity that could arise in 3e (plus, it excuses reprints).
I totally get your point about simplicity of design, but there is another force at play here: stagnation. I think the game needs to strike a balance between simplicity and avoiding the game become stale. If you only like 50% of the PHB subclasses and 30% of the Xanathar one, you risk running out of character concepts that interest you and be bored with the game.
I don't think it's that simple. There's also a need to think of how things will play out over time. When I first started playing 5e I didn't think much about how various changes from 3.5/pf would play out over time & just took the simplified streamline as "hmm ok cool". After a year or two of GM'ing it became apparent how not only do many of those streamlined changes play out in problematic ways as the game advances & that because there was so many systems simplified just as much that just doing some quick homebrew changes has to get overly complicated to avoid further conflict or just washed into irrelevance. Take slow natural healing/healing kit dependency & the fact that everything else still recovers overnight making it still a choice between "hmm... forced march type penalties or dump some spell slotsLoH for healing & be perfectly ready to nova everything in the morning... tough choice" the gritty realism 8hr short/7day long rest has its own boatload of problems. Too much of a good thing is something that should be considered when fixing problems of the past.I think that there are valid points and perspectives that people can have, and, for example, that we just saw in the last two posts ( @Lanefan and @Undrave ).
The good things about 5e is that, for the most part, it has managed to thread the needle of appealing to as many people as possible.
One of the problems of appealing to wide base of people is that you can't be the "best in class" at most things- it can't be the most intensive CharOp, or the most Complex, or the most beginner friendly. But so long as it threads that needle of appealing enough to most people to keep up a large player base and benefit from scale (being the default RPG) that won't matter.
Depending on the nature of that option, whether it's a race or class or spell or feat, it may seem obligatory as the only way to role-play a competent character. I mean, you can't choose how you're born, but only a fool would bring a knife to a sword fight. If healing spirit is really that good, then I'd be an idiot to intentionally avoid it.Players feel they have to use those options because they know full well that if they don't, someone else at the table probably will; increasing that PC's odds of surviving (winning) at expense of your own. It's almost like an arms race, where the only way to truly curtail it is to not produce the arms (options) in the first place.
That sounds really sad to me.I do get tired of the same character after a while. I did 3 levels or so as a Druid and I felt I had seen enough. I snuck around as a Spider, I got info from animals, I unleashed a pack of 8 wolves on unsuspecting villains, I used Plant Growth to stop a caravan of slavers, etc. I had done the 'Cool Things' the character had to offer that got me interested in it in the first place and I was ready to try something else.
It wasn't the reading level. It was the writing! You'd fail any 8th grade writing assignment like that.You would think that if there was one place .... ONE PLACE .... where a person could still type up 128 sentences, with an F-K reading level of 8th grade, it would be on enworld, you know, a site dedicated to RPGs that involve books, and math, and words and stuff.
More naughty word around with whining about meta people who may or may not exist outside of your head, because you are going to quote a strawman! Great. 8th paragraph is the quote.And as the number of posts in any given thread about adding something officially to 5e increases, with arguments within it, there will inevitably be a post with language similar to the following (I will use quote to set it off, but I am not quoting any particular post):
No, still some kind of strawman argument. No position taken yet.Please note I am simplifying and making the argument generic, but we've all seen the variations on it. Essentially, if you don't like something in 5e, you don't have to use it, therefore any thing you don't like, you need to be silent about since it can be added without affecting you.
So, you asked what I thought. That is what I think.So, what do you think?
Besides, what's wrong with a good old-fashioned incoherent rant now and then?In this thread, we grade lowkey's post with respect to spelling, grammar, and organization of ideas.
In academic writing, we don't use Arabic numerals or conjunctions. Also, the bold text is unnecessary in this context. I would like to see some sources cited, other than the single one you included.Don't rant on for 9 paragraphs about the sins of generic other people in generic other threads when talking about this topic without describing the topic clearly, or even saying what position you are taking.