This is trivially obvious. The fiction exists independent of the players in every kind of campaign. Nothing to do with the post you quoted.That is wrong.
If fiction exists independent of the players they can interact with said fiction in ways not preplanned by the DM.
This is pretty obviously not the case. First, constant dynamic movement of encounters is one narrow example of the thread topic, and even within that narrow example your conclusion is faulty. Players can decide to do what they like in a given scenario, regardless of how it got there, and moreover no one is advocating for a game where no matter what the players do each planned encounter happens. A complete strawman example.If the DM places encounters dynamically wherever the PCs go the only option open to them is to follow a path and murderhobo whatever they find.
This is exactly what most people in this thread who do move things around occasionally are advocating for. Moving things around occasionally doesn't change player agency at all.But if said fiction already exists the players have much more options. They can go down a different path or create one of their own, knowing that it will lead to something different. They can also scout, preplan and otherwise engage with the game world in other ways, knowing that what they do means something instead of always leading to the exact same result.
See my post above re hamfisted dumb DMs.And most players do eventually notice it when you move things around to railroad them. It might take some session but at some point the charade is over.
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