Sacrosanct
Legend
Because love is more impacted by charisma (attraction) and seems to toss wisdom right out the windowAny particular reason why?
I mean, you're changing the class's primary stat entirely, which is... fishy, IMO.
Because love is more impacted by charisma (attraction) and seems to toss wisdom right out the windowAny particular reason why?
I mean, you're changing the class's primary stat entirely, which is... fishy, IMO.
Because love is more impacted by charisma (attraction) and seems to toss wisdom right out the window
You're right flavor-wise, but game-wise we really don't need more CHA-based casters.
Maybe change a different caster to something other than CHA?You're right flavor-wise, but game-wise we really don't need more CHA-based casters.
Because love is more impacted by charisma (attraction) and seems to toss wisdom right out the window
It should be based off of flavor and what makes sense, IMO. As a game designer myself, when you start designing classes based on some metagaming metric rather than what makes intuitive sense, you're going down a bad road.
"Well, we have this swashbuckler subclass, but we already have enough dex based classes, so we just have to make it an INT based one, because we don't have enough of those." Crazy talk. And it would cause confusion to most people who read the class and see a swashbuckler where DEX doesn't matter.
Maybe change a different caster to something other than CHA?
EDIT: If it works for the flavor.
There are certainly good candidates. I've not heard a particularly compelling argument for why Sorcerers are CHA, and I'd have no trouble with Paladins going to WIS.
MADs an issue with Paladin's unless you keyaure off wisdom as well.
Good point. You could also link it to proficiency bonus (maybe 1/2 prof. bonus), or just make it a constant, or a number dependent on level.