Maybe it's time for another thread on inspiration.
It really is a great mechanic, but .... when it's rewarded on the DM side, it just gets forgotten too often. IME.
I tried doing the whole, "Players can reward other players," but that was THE WORST. No one would do it. It was like asking someone to write their own recommendation.
I'm thinking maybe just hand it out.
I really enjoy that the traits, bonds, ect. have such a prominent place on the character sheet, and I like to give out inspiration, but I do find it hard to remember. A bigger problem with my group is that once I do give it out, they will all sit on it for ages. We reached the end of tier 1 with every player having unused inspiration, and from there on I declared that any unused inspiration is lost at the end of a story arc.
my DM has the solution of just letting people have more than one inspiration. he started doing this 'cause he kept giving it out when people already had one. he also used to have a restriction on how many you got, but I think he gave up on that. ironically I don't think anyone in our current game has ever had more than one inspiration at a time.With inspiration, I've been giving it to players at end of a successful session. The traits, bonds, etc. are just used to help players craft their characters.
that sounds like a real Grand Slam :UYep. The way I frame it to my players is that you get any 2 skills, and a total of 2 between any standard languages and tool proficiencies. The backgrounds listed are just examples of thematic combinations. For Background Features, pick one from any of the example backgrounds, and for starting equipment take the equipment from the background your feature comes from.
....I'll see myself out
(do they even sell the Grand Slam anymore?)