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D&D 5E Do you DM?

Do you DM?

  • Player only, because I don't think I'd make a good DM

    Votes: 2 1.1%
  • Player only, cuz no one will play if I DM for whatever reason

    Votes: 1 0.5%
  • DM only, by preference

    Votes: 12 6.5%
  • DM almost always, cuz no one else wants to

    Votes: 17 9.2%
  • DM and player both split fairly evenly

    Votes: 54 29.2%
  • Player only, because DMing has no appeal

    Votes: 1 0.5%
  • Player only, because DMing is too hard

    Votes: 0 0.0%
  • DMing only, because being a player has no appeal

    Votes: 2 1.1%
  • Mostly DMing with rare break as a player

    Votes: 81 43.8%
  • I don't play either at all.

    Votes: 0 0.0%
  • Player only because people are mean when I DM

    Votes: 0 0.0%
  • Other

    Votes: 15 8.1%

prabe

Tension, apprension, and dissension have begun
Supporter
I don't have to worry about players reading my notes. English is my second language and short hand in Ukrainian is beyond a secret code.

I have no second language (so no excuse if I'm failing to communicate in English :) ). OTOH, my handwriting is so bad I don't bother with a screen. I'm not worried myself about my players reading my notes, just using that as a comparison.
 

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It doesn't matter why they cheat - D&D is a group game, and one person knowing all the answers, how to solve the puzzles, the secrets of encounters, or doing things such as your "completionist" argument where they must find everything, affects the rest of the group as well.

You can do that behavior all you want in solo games like CPRGs if that is what brings you pleasure, but selfishly ruining things for others for it is not acceptable.
Puzzles inherently are completely metagame so that's a bad example. Player solve puzzles, characters can't.

You can dislike another style of play but calling it names and just dismissing it doesn't fix anything. All you're going to do is cause the player in question to selectively apply their knowledge.
if you don't like that style play that's fine but a lot easier to talk to the players and find out if you don't call them cheaters so they don't adopt a defensive posture.

It's like if I call you lazy because you don't want to take the time to make original content instead of running published stuff. You're probably going to get defensive right away.

Address the issue not the symptom.
 

jasper

Rotten DM
.
.....
When you play a game as a player you should refrain from reading material related to adventures. Source book are there for that. If you go into a game where you have read the adventure, you should warn your DM so that you can discuss how to avoid using "unfair" knowledge to your advantage. Such knowledge might come as divine insight if it comes up at all, but you should really tell your DM. It might even mean taking a back seat or simply retiring from that adventure....
But what if you are a DM that gets a chance to play for once? Chances are, you've read quite a bit of adventures, or at least parts of them.
Simply play stupid. With hold your DM knowledge. If you can't, then don't play. What is bad when you have DMs with photographic memories. I had one I thought he was cheating until his monk ran face first into lava.
 

jasper

Rotten DM
Well shoot If Clarence" completionist" has the bug so bad, just tell me. As soon as the module/ book is done, I will loan Clarence the module/book.
Down, boy. Down. No biting. Why is Barry "once bitten twice shy" biting me because their last dm sucked. Sorry that is an excuse. Thanks for playing. But Barry do that again and find another dm.
 

Well shoot If Clarence" completionist" has the bug so bad, just tell me. As soon as the module/ book is done, I will loan Clarence the module/book.
Down, boy. Down. No biting. Why is Barry "once bitten twice shy" biting me because their last dm sucked. Sorry that is an excuse. Thanks for playing. But Barry do that again and find another dm.
The problem is that conversation rarely happens beforehand. Usually it comes up during gameplay when a player make a decision that is questionable of it being spontaneous decision or influence from past knowledge. The game grinds to a halt while the player justifies their action in the DM calls them names. Fun times.

people having bad experience with other people as one of the greatest influences on personality development. Before the internet was wide spread bad GMs could had tyrannical little kingdoms and a players would be none the wiser that not everyone is that way and other modes of play are available.
Disregarding other people's experiences is what I call the crossfire Effect. Anyone that doesn't think like you and had the exact same experiences is obviously stupid and should be ridiculed.

You don't get a dog to stop barking by yelling at it every time it barks. It takes time and positive reinforcement. People aren't much different. You get players to stop behaviors by rewarding them for not doing it.
 

Blue

Ravenous Bugblatter Beast of Traal
Puzzles inherently are completely metagame so that's a bad example. Player solve puzzles, characters can't.

You can dislike another style of play but calling it names and just dismissing it doesn't fix anything. All you're going to do is cause the player in question to selectively apply their knowledge.
if you don't like that style play that's fine but a lot easier to talk to the players and find out if you don't call them cheaters so they don't adopt a defensive posture.

It's like if I call you lazy because you don't want to take the time to make original content instead of running published stuff. You're probably going to get defensive right away.

Address the issue not the symptom.

I do not accept your reframing that cheating is merely a "style of play". If I had a d20 that only had 15+ on it, it would be cheating, not a "style of play".

So yes, actively cheating is a bad thing. Not just a difference in styles that one can like or dislike. Especially as it affects the other players at the table, something you have yet to address.

The funny thing is you try the sly ad hominen attack there to call me lazy - you are judging a style of play right there immediately after trying to defend cheating as just another style of play. (In fact, I haven't run a published module since the 1990s, but I play with DMs who do.)
 

I do not accept your reframing that cheating is merely a "style of play". If I had a d20 that only had 15+ on it, it would be cheating, not a "style of play".

So yes, actively cheating is a bad thing. Not just a difference in styles that one can like or dislike. Especially as it affects the other players at the table, something you have yet to address.

The funny thing is you try the sly ad hominen attack there to call me lazy - you are judging a style of play right there immediately after trying to defend cheating as just another style of play. (In fact, I haven't run a published module since the 1990s, but I play with DMs who do.)
I didn't attend for you to take the lazy example to heart. It was purely a framing Point of how useless name calling is. If offense was taken I apologize.

You are also disregarding a player at the table by method of exclusion. Which is 100% avoided by not running published campaigns as printed. It takes less effort, more effective, and no one feels left out because they have seen it before.

In all my years I've seen 1 case of loaded dice. It was handles away from the table and that same person is still playing locally and I play at one of his games he is GMing. They where young and knew it was wrong. The motivation was friends picking on him for having a few weeks of bad rolls. Adolescent sucks enough without public shaming.
 

Maxperson

Morkus from Orkus
I believe it due to GMs having a higher tendency to be more active in discussing the game as a whole.

Most Published adventures are inherently flawed because anyone can pick it up and up and read it or if they run it again it loses it's replay value. It like the joke that idiots get twice a much value watching sports on TV because there may be different results in the instance replays.
It's also why I don't understand AL play.

Not really a good example of how player knowledge ruined the game but of how published campaigns should all have multiple angles of change to prevent static results.

Key takeaway: don't run published campaigns as printed.
If someone showed up in my game cheating like that, it would be his last time in my game. I don't tolerate cheating. Cheating is 100% always the fault of the player. Not the module. Not the DM. Not anyone else but the player.
 

Blue

Ravenous Bugblatter Beast of Traal
You are also disregarding a player at the table by method of exclusion. Which is 100% avoided by not running published campaigns as printed. It takes less effort, more effective, and no one feels left out because they have seen it before.

First, I have no problems excluding a player who is actively harming the fun of others at the table. Regardless of the cause (cheating, obnoxious behavior, racial/misogynist comments, etc.) I would talk to them about it, see if there is improvement, and if not remove them from the group.

Second, changing a campaign would exclude them "completionist" the same way. And probably impact the "once bitten twice shy" as things are not as they expect. Both reasons you brought up for people intentionally reading the modules after they know they will be playing in them. I'm fine with changing published adventures, but your "solution" of requiring it doesn't even satisfy your own criteria.
 

Maxperson

Morkus from Orkus
However, if people pick up a module and read it, because they like reading this sort of thing, and it is before the campaign has been publicly announced, or before they join the group, how is that cheating? Just play as if you were the DM and had to run a character: Let the others make most of the decisions and only base your reactions off of what the characters know.
Once or twice, since I DM and used to run a lot of modules during 1e and 2e, I played in a game with where a DM ran a module that I was familiar with. I always let that DM know and discussed the issue. Once the DM changed to a different module. Once the DM let me decide whether my PC would have figured something out or not, trusting me not to cheat. That put a lot of pressure on me as a player, since I had to really think hard about what I as a player would have been able to figure out, as well as what my PC would be able to figure out.
 

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