Manbearcat
Legend
I tend to agree with the first 2.
I took a quick look at what the Failure example of Sway w/ Controlled Position in Blades. I'm curious what you think.
1-3 (Now Risky Position): He shakes his head the whole time you’re talking, making a face. “You’re right, I know! But I can’t do anything! You have to tell Vale to let me back into her crew. Then I’ll be safe, and I can do this for you.”
Neither DW nor AW (a) has codified moves for 6- on a Parley/Seduce or Manipulate and (b) neither comes with any examples (so you just have to follow the GMing agenda and principles to derive it).
Blades release post-dated this game in Dungeon World (which I think took place around 2014), but this looks like the formula I followed here:
1) Subsequent Position for Action becomes Risky.
2) The formula is an arrangement of "if you do x for me (related to the leverage inherent to the Sway move), then I'll do y for you". The "x" in the dog:Ranger interaction was "give me food and security" and the "y" was "I'll accompany you."
That looks to me to be pretty much in lockstep with how I handled it.
However, on the Defy Danger complication:
The dog running off into the frozen waste followed by a pitiful yelping and the emergence of a new threat swallowing its remains would be one.
The first part I could definitely get behind; the dog runs off yelping into the dark, frozen wilderness (thereby making an audible target of itself for predators to follow it, complicating the Ranger's goal and endangering its life).
That is absolutely a good way to go and may have yielded a more interesting snowball effect.
However, if I'm a player there and you outright kill the dog on a move I've had success on where my intent in this conflict/scene is "recover the dog", I feel like you've effed me to be honest. That looks like a Hard move on a 7-9.
Thoughts on those two?