hawkeyefan
Legend
I spent some time drawing locations. My group plays online so even when I use theater of the mind, I like to give the players at least a floorplan to look at. 5E tends to have more enemies on the board so for most battles I build a encounter map. Since I do not rail road players in general, I normally need to make multiple avenues fro them to pursue as well so some of that doesn't get used until later"I try and keep everything and sooner or later do end up happy that I did".
Okay, the online element is definitely a piece that I have minimal experience with. I do play in an online game through Roll20, but I have not yet GMed D&D online. The game I play in uses the published material from WotC, which includes the maps and handouts and the like.
I am planning on running an online game soon, but it's not going to be D&D, and will be theater of the mind.
Do you enjoy drawing all the maps? Honestly, for me, that would be something I'd eliminate. I mean, an encounter map if you're playing with minis, or with tokens online, is a bit of a necessary evil. But are these other maps you're providing necessary?
Would using published material be an option? repurposing images and maps from a published adventure?
I also created nine npc's. Some of those will not see use but some will,no way to really know till the players do their thing.
When you say you created nine NPCs, what do you mean? What level of detail? Are they each unique, or can some of them use the same or similar stat blocks?
I tend to bank NPCs and stat blocks for future use as needed. So if my PCs are facing an evil wizard, I already have a stat block ready to go, with maybe a couple of tweaks in order based on level.
Then I had to write a lose chart on what npc went where and did what. To help keep it all strait some game time and even long after to help with remembering it all even months later.
Why do you need this level of detail months later? Please don't take that as a challenge, I'm curious.
I generally don't take notes during play, nor post play until I do my prep for the next session. Then I kind of take the previous session as a starting point.
Then I created the actual encounters. Some took longer than others and will not get used now, but eventually they will. Then I made up two players maps to hand out to the players in game and out. I also made three handouts and loaded a ton of pictures to roll20 to use with npc's I really don't expect the party to fight.
Then I took out some paper and sketched some ideas out for if the party doesn't do anything I want/expect. If instead of working for the accused guardsman they just don't bite that idea and instead go to the docks and see if anyone is hiring. I made a at sea short adventure and reused npc's from another adventure like six months ago to fill out the crew. I didn't so much make all the encounters but got a general idea of how it might all work out. Since I don't expect the party to do this im not putting a lot of time into it but....better to have something to work with if I need it.
Here's where my inexperience with DMing online limits me.....what goes into designing an encounter for play in Roll20?
oh...then I went and reread the party backstories again and altered the game to reflect a couple of things in those backstories, one is likely to happen and one not. For kicks I changed the Captain npc for the what if adventure to one in a pc's backstory and had to make that npc.
That's cool. I don't have PC backstories at hand like that, but they're generally well known, and my players are all personal friends who I can reach out to if I need a detail like that. Generally speaking, their histories are all relevant enough to play that I have a good sense of them. But I definitely tailor things for these specific characters.
After thinking about some of my treasure ideas a second time"i tend to either give too much treasure or not enough......I added to it a little and wrote down a couple of magic things I can throw in if the party doesn't do a great job at winning or discovering some of the other rewards.
I was tempted to take a second look at the encounters after I realized the main adventure total was so high but then figured why mess with it. The pc's are not likely to do it all but if they do hunt down every last bit of it ,,,why should I stand in there way. Will just lease it as is.
Treasure is a very minimal concern for me. I tend to give my bad guys some gear, especially consumables and other small scale items, and then kind of determine additional stuff on the fly. I find that observing play gives me ideas of what may be in order for the PCs. Again, I do kind of tailor things to the specific PCs.