hawkeyefan
Legend
I do. There are NPCs in my campaigns with secrets, and they're in the statblocks. Maybe don't presume that everyone plays the same way you do.
Yeah, I get that. Obviously, it depends on the nature of the statblock and all that. I personally am not going quite as far with this as @Hussar in the sense that I don't know if players creating opponent stats is ideal. It may be sometimes, it may be quite the opposite at others ("hey, under race it says 'doppleganger'....is that a typo?").
But stat blocks are kind of a dime a dozen. When I'm talking about creating a NPC, I mean who they are in the world and what they want, and their mannerisms and connections to other NPCs or groups. All the flavor info. Sure, a given detail might be relevant to stats....a warlord being famed for his enchanted weapon certainly hints at some stat related data, but that's still all secondary.
Some of the ways that people are suggesting don't seem to me as though they'd make DMing easier for me. Probably others share this feeling, and I suspect that some of the frustration and irritation is (what seems to be) the blithe presumption that we haven't thought of these things or tried these things or given these things any consideration at all, and decided against them (or found they didn't work, in practice, for us).
I get that. I think that as the discussion has gone on, there's a little confusion as different folks make slightly different points, but appear to otherwise be generally on the same page. Hussars player crafted NPCs including statblocks versus my player crafted NPCs without statblocks, for example. It's easy for others to mistake us as having the same point, even if there is a distinction.
I don't think that you've been insisting that GMing must always be hard, or that there's no way to make things easier, so I don't know that pemerton's comment was directed at you.
I've felt similar frustration at points....and I think most of us face this in these long and winding discussions, and overall it's okay....where it seems that people are insisting that it must always be hard, and then you point out that some of the things they're doing are choices, and they then deflect with something else, and so on.
This, for me, is why I didn't even really want to engage about if DMing is harder than playing. Most people seemed to have made up their mind about that, and we're not going to change anyone's opinion.
But I think we can all agree that most hard jobs can be made to be easier. So that's what I'd rather discuss. Different methods are going to work or not work for different people. But I expect that we'll all likely agree that the job can be made easier in most cases.